Model Predictive Control is an effective tool for robust humanoid gait generation in complex 3D environments. This challenging operating condition typically results in non-convex footstep constraints which, if directly included in the optimization problem, would introduce significant computation overhead. We present a feasibility-driven method to convexify such constraints so as to retain an efficient QP formulation. At each control cycle, the non-convex steppable region is decomposed into convex subregions, one of which is selected to set up the MPC problem, based on a criterion which balances QP feasibility and conformity to the original plan. Dynamic simulations on the HRP-4 humanoid demonstrate robust push recovery with leg crossing and reactive navigation in cluttered 3D environments, including stepping onto obstacles when beneficial. A comparison against a mixed-integer variant of the method confirms that the proposed selection strategy preserves feasibility and responsiveness with a limited computational load.
Feasibility-based convexification of MPC footstep constraints for humanoid gait generation / Habib, A.S., Scianca, N., Lanari, L., Oriolo, G.. - In: IEEE ROBOTICS AND AUTOMATION LETTERS. - ISSN 2377-3766. - 10:11(2026), pp. 11450-11457. [10.1109/LRA.2026.3723320]
Feasibility-based convexification of MPC footstep constraints for humanoid gait generation
Andrew S. Habib;Nicola Scianca;Leonardo Lanari;Giuseppe Oriolo
2026
Abstract
Model Predictive Control is an effective tool for robust humanoid gait generation in complex 3D environments. This challenging operating condition typically results in non-convex footstep constraints which, if directly included in the optimization problem, would introduce significant computation overhead. We present a feasibility-driven method to convexify such constraints so as to retain an efficient QP formulation. At each control cycle, the non-convex steppable region is decomposed into convex subregions, one of which is selected to set up the MPC problem, based on a criterion which balances QP feasibility and conformity to the original plan. Dynamic simulations on the HRP-4 humanoid demonstrate robust push recovery with leg crossing and reactive navigation in cluttered 3D environments, including stepping onto obstacles when beneficial. A comparison against a mixed-integer variant of the method confirms that the proposed selection strategy preserves feasibility and responsiveness with a limited computational load.| File | Dimensione | Formato | |
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Note: https://ieeexplore.ieee.org/document/11652875
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