In precision agriculture, the scarcity of labeled data and significant covariate shifts pose unique challenges for training machine learning models. This scarcity is particularly problematic due to the dynamic nature of the environment and the evolving appearance of agricultural subjects as living things. We propose a novel system for generating realistic synthetic data to address these challenges. Utilizing a vineyard simulator based on the Unity engine, our system employs a cut-and-paste technique with geometrical consistency considerations to produce accurate photo-realistic images and labels from synthetic environments to train detection algorithms. This approach generates diverse data samples across various viewpoints and lighting conditions. We demonstrate considerable performance improvements in training a state-of-the-art detector by applying our method to table grapes cultivation. The combination of techniques can be easily automated, an increasingly important consideration for adoption in agricultural practice.
Self-Supervised Data Generation for Precision Agriculture: Blending Simulated Environments with Real Imagery / Saraceni, Leonardo; Motoi, IONUT MARIAN; Nardi, Daniele; Ciarfuglia, THOMAS ALESSANDRO. - (2024), pp. 71-77. (Intervento presentato al convegno 2024 IEEE 20th International Conference on Automation Science and Engineering (CASE) tenutosi a Bari; Italy) [10.1109/CASE59546.2024.10711594].
Self-Supervised Data Generation for Precision Agriculture: Blending Simulated Environments with Real Imagery
Leonardo Saraceni
;Ionut Marian Motoi;Daniele Nardi;Thomas Alessandro Ciarfuglia
2024
Abstract
In precision agriculture, the scarcity of labeled data and significant covariate shifts pose unique challenges for training machine learning models. This scarcity is particularly problematic due to the dynamic nature of the environment and the evolving appearance of agricultural subjects as living things. We propose a novel system for generating realistic synthetic data to address these challenges. Utilizing a vineyard simulator based on the Unity engine, our system employs a cut-and-paste technique with geometrical consistency considerations to produce accurate photo-realistic images and labels from synthetic environments to train detection algorithms. This approach generates diverse data samples across various viewpoints and lighting conditions. We demonstrate considerable performance improvements in training a state-of-the-art detector by applying our method to table grapes cultivation. The combination of techniques can be easily automated, an increasingly important consideration for adoption in agricultural practice.File | Dimensione | Formato | |
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