VASSOS, STAVROS
 Distribuzione geografica
Continente #
NA - Nord America 1.313
EU - Europa 334
AS - Asia 211
SA - Sud America 10
AF - Africa 6
OC - Oceania 4
Totale 1.878
Nazione #
US - Stati Uniti d'America 1.304
IT - Italia 84
SE - Svezia 83
IN - India 80
SG - Singapore 63
CN - Cina 59
FI - Finlandia 37
GB - Regno Unito 36
DE - Germania 22
UA - Ucraina 19
RO - Romania 13
IE - Irlanda 12
AR - Argentina 10
BG - Bulgaria 8
CA - Canada 7
ES - Italia 4
FR - Francia 4
GR - Grecia 4
TG - Togo 4
AU - Australia 3
TH - Thailandia 3
BE - Belgio 2
DK - Danimarca 2
MX - Messico 2
TR - Turchia 2
ZA - Sudafrica 2
AT - Austria 1
CZ - Repubblica Ceca 1
KZ - Kazakistan 1
MY - Malesia 1
NL - Olanda 1
NZ - Nuova Zelanda 1
PH - Filippine 1
RU - Federazione Russa 1
VN - Vietnam 1
Totale 1.878
Città #
Chandler 195
Fairfield 179
Ashburn 98
Woodbridge 74
Seattle 73
Houston 71
Wilmington 53
Beijing 51
Ann Arbor 45
Cambridge 44
Princeton 43
Plano 39
Millbury 33
Southend 26
Singapore 25
San Paolo di Civitate 20
Lawrence 19
Rome 19
Des Moines 14
Dallas 13
Dublin 12
San Mateo 12
Boston 10
Federal 10
San Diego 10
Milan 9
Norwalk 9
New York 8
Sofia 8
Cagliari 7
Andover 6
Bühl 6
Falls Church 6
Toronto 5
Bremen 4
Jacksonville 4
Lomé 4
Athens 3
Castello di Cisterna 3
Grafing 3
Indiana 3
Bari 2
Brussels 2
Buffalo 2
Diyarbakır 2
Genoa 2
Hamilton 2
London 2
Los Angeles 2
Mexico City 2
Muizenberg 2
Prineville 2
Stockholm 2
Treviso 2
Auckland 1
Boardman 1
Brno 1
Copenhagen 1
Düsseldorf 1
Florence 1
Guidonia Montecelio 1
Hanoi 1
Laurel 1
Makati 1
Mcallen 1
Ningbo 1
Pathanamthitta 1
Perth 1
Phoenix 1
Pomigliano d'Arco 1
Provo 1
Redmond 1
Reston 1
Ridder 1
San Jose 1
Santa Clara 1
Selvazzano Dentro 1
Southwark 1
Springfield 1
Sydney 1
Velletri 1
Washington 1
Wuhan 1
Xuzhou 1
Totale 1.332
Nome #
Museum Experience Design: A Modern Storytelling Methodology 110
Accessing Government Open Data Through Chatbots 96
Collecting human habit datasets for smart spaces through gamification and crowdsourcing 92
Ideas matchmaking for supporting innovators and entrepreneurs 85
Flexible Behavior for Worker Units in Real-Time Strategy Games Using STRIPS Planning 83
Coordinating dialogue systems and stories through behavior composition 71
Progression and Verification of Situation Calculus Agents with Bounded Beliefs 70
Action theories over generalized databases with equality constraints 64
Pruning and Preprocessing Methods for Inventory-Aware Pathfinding 63
Arts-Boats. Toward Chat-based Conversational Experience in Museums 62
How to progress a database III 59
Progression and Verification of Situation Calculus Agents with Bounded Beliefs 59
Planning with a task modeling framework in manufacturing robotics 58
Building Virtual Earth Observatories Using Ontologies and Linked Geospatial Data 57
iThink: A Library for Classical Planning in Video-Games 56
Story Generation in PDDL Using Character Moods: A Case Study on Iliad's First Book 56
A classification of first-order progressable action theories in situation calculus 55
Service Composition with PDDL Representations and Visualization over Videogame Engines 55
Synthesizing daily life logs through gaming and simulation 51
Solving Belief-Driven Pathfinding using MCTS 48
A Reasoning Module for Long-Lived Cognitive Agents 44
Benchmarking smart spaces through autonomous virtual agents 41
A Database-type Approach for Progressing Action Theories with Bounded Effects 41
Touching Notes: A Gesture-Based Game for Teaching Music to Children 39
Action theories over generalized databases with equality constraints 39
Action-Based Imperative Programming with YAGI 38
Belief-Driven Pathfinding through personalized map abstraction 36
Combining deliberation and reactive behavior for AI players in the Mini-Tichu card-game 33
Path planning with Inventory-driven Jump-Point-Search 32
Progressing basic action theories with non-local effect actions 30
Agent Behavior Composition in Virtual Environments Realized Using Game Engines 30
Challenges for Qualitative Spatial Reasoning in Linked Geospatial Data 28
Transforming Situation Calculus Action Theories for Optimised Reasoning 27
Progression of Situation Calculus Action Theories with Incomplete Information 26
LTL Verification of Online Executions with Sensing in Bounded Situation Calculus 23
Smart Pathfinding 23
First-Order Strong Progression for Local-Effect Basic Action Theories 21
TELEIOS: A Database-Powered Virtual Earth Observatory 19
On the Progression of Situation Calculus Basic Action Theories: Resolving a 10-year-old Conjecture 13
The Wumpus World in IndiGolog: A Preliminary Report 13
The SimpleFPS Planning Domain: A PDDL Benchmark for Proactive NPCs 12
Totale 1.958
Categoria #
all - tutte 5.304
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 5.304


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020292 0 0 5 13 36 30 39 36 42 48 35 8
2020/2021167 29 11 15 24 5 4 4 18 36 15 5 1
2021/2022476 1 15 46 22 62 17 6 44 36 34 95 98
2022/2023464 78 109 58 36 45 43 7 27 39 2 16 4
2023/2024178 12 30 12 15 11 18 1 11 1 24 16 27
2024/202534 15 19 0 0 0 0 0 0 0 0 0 0
Totale 1.958