VASSOS, STAVROS
 Distribuzione geografica
Continente #
NA - Nord America 1.295
EU - Europa 331
AS - Asia 169
SA - Sud America 10
AF - Africa 6
OC - Oceania 3
Totale 1.814
Nazione #
US - Stati Uniti d'America 1.286
SE - Svezia 83
IT - Italia 82
IN - India 80
CN - Cina 54
FI - Finlandia 37
GB - Regno Unito 36
SG - Singapore 26
DE - Germania 22
UA - Ucraina 19
RO - Romania 13
IE - Irlanda 12
AR - Argentina 10
BG - Bulgaria 8
CA - Canada 7
ES - Italia 4
FR - Francia 4
GR - Grecia 4
TG - Togo 4
TH - Thailandia 3
AU - Australia 2
BE - Belgio 2
DK - Danimarca 2
MX - Messico 2
TR - Turchia 2
ZA - Sudafrica 2
AT - Austria 1
KZ - Kazakistan 1
MY - Malesia 1
NL - Olanda 1
NZ - Nuova Zelanda 1
PH - Filippine 1
RU - Federazione Russa 1
VN - Vietnam 1
Totale 1.814
Città #
Chandler 195
Fairfield 179
Ashburn 98
Woodbridge 74
Seattle 73
Houston 71
Wilmington 53
Beijing 50
Ann Arbor 45
Cambridge 44
Princeton 43
Plano 39
Millbury 33
Southend 26
San Paolo di Civitate 20
Lawrence 19
Rome 17
Des Moines 14
Dublin 12
San Mateo 12
Boston 10
Federal 10
San Diego 10
Milan 9
Norwalk 9
Singapore 9
New York 8
Sofia 8
Cagliari 7
Andover 6
Bühl 6
Falls Church 6
Toronto 5
Bremen 4
Jacksonville 4
Lomé 4
Athens 3
Castello di Cisterna 3
Grafing 3
Indiana 3
Bari 2
Brussels 2
Buffalo 2
Diyarbakır 2
Genoa 2
Hamilton 2
London 2
Los Angeles 2
Mexico City 2
Muizenberg 2
Stockholm 2
Treviso 2
Auckland 1
Boardman 1
Copenhagen 1
Düsseldorf 1
Florence 1
Guidonia Montecelio 1
Hanoi 1
Laurel 1
Makati 1
Mcallen 1
Ningbo 1
Pathanamthitta 1
Perth 1
Phoenix 1
Pomigliano d'Arco 1
Provo 1
Redmond 1
Reston 1
Ridder 1
San Jose 1
Selvazzano Dentro 1
Southwark 1
Velletri 1
Washington 1
Wuhan 1
Totale 1.293
Nome #
Museum Experience Design: A Modern Storytelling Methodology 104
Accessing Government Open Data Through Chatbots 93
Collecting human habit datasets for smart spaces through gamification and crowdsourcing 91
Ideas matchmaking for supporting innovators and entrepreneurs 83
Flexible Behavior for Worker Units in Real-Time Strategy Games Using STRIPS Planning 80
Coordinating dialogue systems and stories through behavior composition 70
Progression and Verification of Situation Calculus Agents with Bounded Beliefs 70
Action theories over generalized databases with equality constraints 63
Pruning and Preprocessing Methods for Inventory-Aware Pathfinding 62
Progression and Verification of Situation Calculus Agents with Bounded Beliefs 58
Planning with a task modeling framework in manufacturing robotics 57
How to progress a database III 57
Arts-Boats. Toward Chat-based Conversational Experience in Museums 56
Building Virtual Earth Observatories Using Ontologies and Linked Geospatial Data 56
Story Generation in PDDL Using Character Moods: A Case Study on Iliad's First Book 56
iThink: A Library for Classical Planning in Video-Games 55
Service Composition with PDDL Representations and Visualization over Videogame Engines 55
A classification of first-order progressable action theories in situation calculus 53
Synthesizing daily life logs through gaming and simulation 50
Solving Belief-Driven Pathfinding using MCTS 48
A Reasoning Module for Long-Lived Cognitive Agents 42
A Database-type Approach for Progressing Action Theories with Bounded Effects 40
Benchmarking smart spaces through autonomous virtual agents 39
Touching Notes: A Gesture-Based Game for Teaching Music to Children 38
Action theories over generalized databases with equality constraints 37
Action-Based Imperative Programming with YAGI 36
Belief-Driven Pathfinding through personalized map abstraction 33
Combining deliberation and reactive behavior for AI players in the Mini-Tichu card-game 31
Path planning with Inventory-driven Jump-Point-Search 30
Progressing basic action theories with non-local effect actions 28
Challenges for Qualitative Spatial Reasoning in Linked Geospatial Data 28
Agent Behavior Composition in Virtual Environments Realized Using Game Engines 28
Transforming Situation Calculus Action Theories for Optimised Reasoning 26
Progression of Situation Calculus Action Theories with Incomplete Information 25
LTL Verification of Online Executions with Sensing in Bounded Situation Calculus 22
Smart Pathfinding 22
First-Order Strong Progression for Local-Effect Basic Action Theories 20
TELEIOS: A Database-Powered Virtual Earth Observatory 16
The Wumpus World in IndiGolog: A Preliminary Report 13
On the Progression of Situation Calculus Basic Action Theories: Resolving a 10-year-old Conjecture 12
The SimpleFPS Planning Domain: A PDDL Benchmark for Proactive NPCs 11
Totale 1.894
Categoria #
all - tutte 4.740
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 4.740


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019118 0 0 0 0 0 0 0 0 0 0 66 52
2019/2020375 66 17 5 13 36 30 39 36 42 48 35 8
2020/2021167 29 11 15 24 5 4 4 18 36 15 5 1
2021/2022476 1 15 46 22 62 17 6 44 36 34 95 98
2022/2023464 78 109 58 36 45 43 7 27 39 2 16 4
2023/2024148 12 30 12 15 11 18 1 11 1 24 13 0
Totale 1.894