We devise a succinct knowledge representation framework based on a nondeterministic variant of a well-known Artificial Intelligence formalism, called PDDL, for representing dynamic domains in Planning. We represent the environment and the agents' (high-level) behavior as distinct PDDL action domains and exploit service composition techniques, to compose agent behaviors so as to realize a collective behavior of interest to the user. Specifically, we characterize the computational complexity of the problem and give effective algorithms for solving it, taking advantage of the succinct representation in PDDL. We explore the visualization of service composition over this framework based on the videogame metaphor of virtual worlds using a popular engine. The execution then of agents as game characters provides a form of procedural attachment of atomic actions to concrete interactions within a realistic 3D space.

Service Composition with PDDL Representations and Visualization over Videogame Engines / DE GIACOMO, Giuseppe; Ntouskos, Valsamis; Patrizi, Fabio; Vassos, Stavros; Aversa, Davide. - (2015), pp. 101-107. (Intervento presentato al convegno 8th IEEE International Conference on Service-Oriented Computing and Applications, SOCA 2015 tenutosi a Rome; Italy nel 2015) [10.1109/SOCA.2015.46].

Service Composition with PDDL Representations and Visualization over Videogame Engines

DE GIACOMO, Giuseppe
;
NTOUSKOS, VALSAMIS;PATRIZI, FABIO;VASSOS, STAVROS;AVERSA, DAVIDE
2015

Abstract

We devise a succinct knowledge representation framework based on a nondeterministic variant of a well-known Artificial Intelligence formalism, called PDDL, for representing dynamic domains in Planning. We represent the environment and the agents' (high-level) behavior as distinct PDDL action domains and exploit service composition techniques, to compose agent behaviors so as to realize a collective behavior of interest to the user. Specifically, we characterize the computational complexity of the problem and give effective algorithms for solving it, taking advantage of the succinct representation in PDDL. We explore the visualization of service composition over this framework based on the videogame metaphor of virtual worlds using a popular engine. The execution then of agents as game characters provides a form of procedural attachment of atomic actions to concrete interactions within a realistic 3D space.
2015
8th IEEE International Conference on Service-Oriented Computing and Applications, SOCA 2015
Interactive smart spaces; Planning Domain Definition Language (PDDL); Service composition; Videogames; Hardware and Architecture; Computational Theory and Mathematics; Software
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
Service Composition with PDDL Representations and Visualization over Videogame Engines / DE GIACOMO, Giuseppe; Ntouskos, Valsamis; Patrizi, Fabio; Vassos, Stavros; Aversa, Davide. - (2015), pp. 101-107. (Intervento presentato al convegno 8th IEEE International Conference on Service-Oriented Computing and Applications, SOCA 2015 tenutosi a Rome; Italy nel 2015) [10.1109/SOCA.2015.46].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/873837
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