FERRO, LAUREN STACEY
FERRO, LAUREN STACEY
DIPARTIMENTO DI STORIA, DISEGNO E RESTAURO DELL'ARCHITETTURA
A game-based learning experience for improving cybersecurity awareness
2020 Veneruso, S.; Ferro, L. S.; Marrella, A.; Mecella, M.; Catarci, T.
A Human Factor Approach to Threat Modeling
2021 Ferro, L. S.; Marrella, A.; Catarci, T.
Alerting Users About Phishing Attacks
2019 Giuseppe, Desolda; DI NOCERA, Francesco; Ferro, LAUREN STACEY; Rosa, Lanzilotti; Maggi, Piero; Marrella, Andrea
An analysis of players’ personality type and preferences for game elements and mechanics
2018 Ferro, L. S.
An Approach to Assess the Impact of Tutorials in Video Games
2023 Benvenuti, Dario; Ferro, Lauren S.; Marrella, Andrea; Catarci, Tiziana
An Approach to Identifying What Has Gone Wrong in a User Interaction
2019 Marrella, A.; Ferro, L. S.; Catarci, T.
An interactive learning experience for cybersecurity related issues
2019 Ferro, Lauren S.; Marrella, Andrea; Veneruso, SILVESTRO VALENTINO; Mecella, Massimo; Catarci, Tiziana
Another week at the office (awato) – an interactive serious game for threat modeling human factors
2020 Ferro, L. S.; Sapio, F.
AWATO: A serious game to improve cybersecurity awareness
2022 Ferro, L. S.; Marrella, A.; Catarci, T.; Sapio, F.; Parenti, A.; DE SANTIS, Matteo
Conquering an exo-planet through the use of a virtual role playing game assisted by an emotionally intelligent pedagogical agent
2016 Terracina, Annalisa; Fabiani, Francesco; Ferro, Lauren S.; Litardi, Dario; Sapio, Francesco; Zendri, Giuliano; Mecella, Massimo
CyberVR. An Interactive Learning Experience in Virtual Reality for Cybersecurity Related Issues
2020 Veneruso, S. V.; Ferro, L. S.; Marrella, A.; Mecella, M.; Catarci, T.
Gea2: a Serious Game for Technology Enhanced Learning in STEM
2021 Ferro, L. S.; Mecella, M.; Sapio, F.; Temperini, M.; Terracina, A.
Human Factors in Phishing Attacks: A Systematic Literature Review
2022 Desolda, Giuseppe; Ferro, Lauren S.; Marrella, Andrea; Catarci, Tiziana; Francesca Costabile, Maria
Intelligent pedagogic agents (IPAs) in GEA2, an educational game to teach STEM topics
2021 Ferro, L. S.; Sapio, F.; Mecella, M.; Temperini, M.; Terracina, A.
V-DOOR. A Real-Time Virtual Dressing Room Application Using Oculus Rift
2020 Veneruso, S. V.; Catarci, T.; Ferro, L. S.; Marrella, A.; Mecella, M.
VERTO: a visual notation for declarative process models
2018 Ferro, Lauren S.; Marrella, Andrea
Titolo | Data di pubblicazione | Autore(i) | File |
---|---|---|---|
A game-based learning experience for improving cybersecurity awareness | 2020 | Veneruso, S.; Ferro, L. S.; Marrella, A.; Mecella, M.; Catarci, T. | |
A Human Factor Approach to Threat Modeling | 2021 | Ferro, L. S.; Marrella, A.; Catarci, T. | |
Alerting Users About Phishing Attacks | 2019 | Giuseppe, Desolda; DI NOCERA, Francesco; Ferro, LAUREN STACEY; Rosa, Lanzilotti; Maggi, Piero; Marrella, Andrea | |
An analysis of players’ personality type and preferences for game elements and mechanics | 2018 | Ferro, L. S. | |
An Approach to Assess the Impact of Tutorials in Video Games | 2023 | Benvenuti, Dario; Ferro, Lauren S.; Marrella, Andrea; Catarci, Tiziana | |
An Approach to Identifying What Has Gone Wrong in a User Interaction | 2019 | Marrella, A.; Ferro, L. S.; Catarci, T. | |
An interactive learning experience for cybersecurity related issues | 2019 | Ferro, Lauren S.; Marrella, Andrea; Veneruso, SILVESTRO VALENTINO; Mecella, Massimo; Catarci, Tiziana | |
Another week at the office (awato) – an interactive serious game for threat modeling human factors | 2020 | Ferro, L. S.; Sapio, F. | |
AWATO: A serious game to improve cybersecurity awareness | 2022 | Ferro, L. S.; Marrella, A.; Catarci, T.; Sapio, F.; Parenti, A.; DE SANTIS, Matteo | |
Conquering an exo-planet through the use of a virtual role playing game assisted by an emotionally intelligent pedagogical agent | 2016 | Terracina, Annalisa; Fabiani, Francesco; Ferro, Lauren S.; Litardi, Dario; Sapio, Francesco; Zendri, Giuliano; Mecella, Massimo | |
CyberVR. An Interactive Learning Experience in Virtual Reality for Cybersecurity Related Issues | 2020 | Veneruso, S. V.; Ferro, L. S.; Marrella, A.; Mecella, M.; Catarci, T. | |
Gea2: a Serious Game for Technology Enhanced Learning in STEM | 2021 | Ferro, L. S.; Mecella, M.; Sapio, F.; Temperini, M.; Terracina, A. | |
Human Factors in Phishing Attacks: A Systematic Literature Review | 2022 | Desolda, Giuseppe; Ferro, Lauren S.; Marrella, Andrea; Catarci, Tiziana; Francesca Costabile, Maria | |
Intelligent pedagogic agents (IPAs) in GEA2, an educational game to teach STEM topics | 2021 | Ferro, L. S.; Sapio, F.; Mecella, M.; Temperini, M.; Terracina, A. | |
V-DOOR. A Real-Time Virtual Dressing Room Application Using Oculus Rift | 2020 | Veneruso, S. V.; Catarci, T.; Ferro, L. S.; Marrella, A.; Mecella, M. | |
VERTO: a visual notation for declarative process models | 2018 | Ferro, Lauren S.; Marrella, Andrea |