Video games are an established medium that provides interactive entertainment beyond pure enjoyment in many contexts. Game designers create dedicated tutorials to teach players the game mechanisms and rules, such as the conventions for interaction, control schemes, core game mechanics, etc. While effective tutorial design is considered a crucial aspect to support this learning process, the existing literature approaches focus on designing ad hoc tutorials for specific game genres rather than investigating the impact of different tutorial styles on game learnability and player engagement. In this paper, we tackle this challenge by presenting a general-purpose approach aimed at supporting game designers in the identification of the most suitable tutorial style for a specific genre of video games. The approach is evaluated in the context of a simple first-person shooter (FPS) mainstream video game built by the authors through a controlled comparative user experiment involving 46 players.

An Approach to Assess the Impact of Tutorials in Video Games / Benvenuti, Dario; Ferro, Lauren S.; Marrella, Andrea; Catarci, Tiziana. - In: INFORMATICS. - ISSN 2227-9709. - 10:1(2023). [10.3390/informatics10010006]

An Approach to Assess the Impact of Tutorials in Video Games

Dario Benvenuti;Lauren S. Ferro;Andrea Marrella
;
Tiziana Catarci
2023

Abstract

Video games are an established medium that provides interactive entertainment beyond pure enjoyment in many contexts. Game designers create dedicated tutorials to teach players the game mechanisms and rules, such as the conventions for interaction, control schemes, core game mechanics, etc. While effective tutorial design is considered a crucial aspect to support this learning process, the existing literature approaches focus on designing ad hoc tutorials for specific game genres rather than investigating the impact of different tutorial styles on game learnability and player engagement. In this paper, we tackle this challenge by presenting a general-purpose approach aimed at supporting game designers in the identification of the most suitable tutorial style for a specific genre of video games. The approach is evaluated in the context of a simple first-person shooter (FPS) mainstream video game built by the authors through a controlled comparative user experiment involving 46 players.
2023
video game; tutorial; player psychology
01 Pubblicazione su rivista::01a Articolo in rivista
An Approach to Assess the Impact of Tutorials in Video Games / Benvenuti, Dario; Ferro, Lauren S.; Marrella, Andrea; Catarci, Tiziana. - In: INFORMATICS. - ISSN 2227-9709. - 10:1(2023). [10.3390/informatics10010006]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1664880
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