The use of videogames has become an established tool to educate users about various topics. Videogames can promote challenges, co-operation, engagement, motivation, and the development of problem-solving strategies, which are all aspects with an important educational potential. In this paper, we present the design and realization of a videogame that acts as an interactive learning experience to improve the user awareness of cybersecurity-related issues.
An interactive learning experience for cybersecurity related issues / Ferro, Lauren S.; Marrella, Andrea; Veneruso, SILVESTRO VALENTINO; Mecella, Massimo; Catarci, Tiziana. - (2019). (Intervento presentato al convegno International Workshop on Human-Centered Cybersecurity (In conjunction with CHITALY 2019) tenutosi a Padova; Italy).
An interactive learning experience for cybersecurity related issues
Lauren S. Ferro;Andrea Marrella;Silvestro Veneruso
;Massimo Mecella;Tiziana Catarci
2019
Abstract
The use of videogames has become an established tool to educate users about various topics. Videogames can promote challenges, co-operation, engagement, motivation, and the development of problem-solving strategies, which are all aspects with an important educational potential. In this paper, we present the design and realization of a videogame that acts as an interactive learning experience to improve the user awareness of cybersecurity-related issues.File | Dimensione | Formato | |
---|---|---|---|
Ferro_An-interactive_2019.pdf
solo gestori archivio
Note: articolo in formato PDF
Tipologia:
Versione editoriale (versione pubblicata con il layout dell'editore)
Licenza:
Tutti i diritti riservati (All rights reserved)
Dimensione
8.67 MB
Formato
Adobe PDF
|
8.67 MB | Adobe PDF | Contatta l'autore |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.