The use of videogames has become an established tool to educate users about various topics. Videogames can promote challenges, co-operation, engagement, motivation, and the development of problem-solving strategies, which are all aspects with an important educational potential. In this paper, we present the design and realization of a videogame that acts as an interactive learning experience to improve the user awareness of cybersecurity-related issues.
An interactive learning experience for cybersecurity related issues / Ferro, Lauren S.; Marrella, Andrea; Veneruso, SILVESTRO VALENTINO; Mecella, Massimo; Catarci, Tiziana. - (2019). (Intervento presentato al convegno International Workshop on Human-Centered Cybersecurity (In conjunction with CHITALY 2019) tenutosi a Padova; Italy).
An interactive learning experience for cybersecurity related issues
Lauren S. Ferro;Andrea Marrella;Silvestro Veneruso;Massimo Mecella;Tiziana Catarci
2019
Abstract
The use of videogames has become an established tool to educate users about various topics. Videogames can promote challenges, co-operation, engagement, motivation, and the development of problem-solving strategies, which are all aspects with an important educational potential. In this paper, we present the design and realization of a videogame that acts as an interactive learning experience to improve the user awareness of cybersecurity-related issues.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.