The use of videogames has become an established tool to educate users about various topics. Videogames can promote challenges, co-operation, engagement, motivation, and the development of problem-solving strategies, which are all aspects with an important educational potential. In this paper, we present the design and realization of CyberVR, a Virtual Reality (VR) videogame that acts as an interactive learning experience to improve the user awareness of cybersecurity-related issues. We report the results of a user study showing that CyberVR is equally effective but more engaging as learning method toward cybersecurity education than traditional textbook learning.

CyberVR: An Interactive Learning Experience in Virtual Reality for Cybersecurity Related Issues / Veneruso, S. V.; Ferro, L. S.; Marrella, A.; Mecella, M.; Catarci, T.. - (2020). (Intervento presentato al convegno 2020 International Conference on Advanced Visual Interfaces, AVI 2020 tenutosi a Ischia; Italy) [10.1145/3399715.3399860].

CyberVR: An Interactive Learning Experience in Virtual Reality for Cybersecurity Related Issues

Veneruso S. V.
;
Ferro L. S.
;
Marrella A.
;
Mecella M.
;
Catarci T.
2020

Abstract

The use of videogames has become an established tool to educate users about various topics. Videogames can promote challenges, co-operation, engagement, motivation, and the development of problem-solving strategies, which are all aspects with an important educational potential. In this paper, we present the design and realization of CyberVR, a Virtual Reality (VR) videogame that acts as an interactive learning experience to improve the user awareness of cybersecurity-related issues. We report the results of a user study showing that CyberVR is equally effective but more engaging as learning method toward cybersecurity education than traditional textbook learning.
2020
2020 International Conference on Advanced Visual Interfaces, AVI 2020
Cybersecurity; Educational game; Game-based learning
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
CyberVR: An Interactive Learning Experience in Virtual Reality for Cybersecurity Related Issues / Veneruso, S. V.; Ferro, L. S.; Marrella, A.; Mecella, M.; Catarci, T.. - (2020). (Intervento presentato al convegno 2020 International Conference on Advanced Visual Interfaces, AVI 2020 tenutosi a Ischia; Italy) [10.1145/3399715.3399860].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1540640
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