In recent years and with its accessibility, the use of online shopping for clothing has increased. Virtual Dressing Rooms (VDRs) represent an effective way to enact the ability to "try before buying, thus removing an important obstacle for online shopping. While most of the VDR tools that have been realized so far are based on Augmented Reality and are installed directly inside the retail shops, this paper proposes a real-time VDR application titled V-DOOR that leverages the features of Oculus Rift to create an immersive experience that enables customers to try on clothes virtually in the comfort of their own home rather than physically in the retail shop.

V-DOOR. A Real-Time Virtual Dressing Room Application Using Oculus Rift / Veneruso, S. V.; Catarci, T.; Ferro, L. S.; Marrella, A.; Mecella, M.. - (2020), pp. 1-3. (Intervento presentato al convegno Advanced Visual Interfaces tenutosi a Island of Ischia, ita) [10.1145/3399715.3399959].

V-DOOR. A Real-Time Virtual Dressing Room Application Using Oculus Rift

Veneruso S. V.
;
Catarci T.
;
Ferro L. S.
;
Marrella A.
;
Mecella M.
2020

Abstract

In recent years and with its accessibility, the use of online shopping for clothing has increased. Virtual Dressing Rooms (VDRs) represent an effective way to enact the ability to "try before buying, thus removing an important obstacle for online shopping. While most of the VDR tools that have been realized so far are based on Augmented Reality and are installed directly inside the retail shops, this paper proposes a real-time VDR application titled V-DOOR that leverages the features of Oculus Rift to create an immersive experience that enables customers to try on clothes virtually in the comfort of their own home rather than physically in the retail shop.
2020
Advanced Visual Interfaces
IT-SHIRT; Oculus Rift; Virtual Dressing Room; Virtual Reality
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
V-DOOR. A Real-Time Virtual Dressing Room Application Using Oculus Rift / Veneruso, S. V.; Catarci, T.; Ferro, L. S.; Marrella, A.; Mecella, M.. - (2020), pp. 1-3. (Intervento presentato al convegno Advanced Visual Interfaces tenutosi a Island of Ischia, ita) [10.1145/3399715.3399959].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1501686
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