Sfoglia per Autore
Conquering an exo-planet through the use of a virtual role playing game assisted by an emotionally intelligent pedagogical agent
2016 Terracina, Annalisa; Fabiani, Francesco; Ferro, Lauren S.; Litardi, Dario; Sapio, Francesco; Zendri, Giuliano; Mecella, Massimo
VERTO: a visual notation for declarative process models
2018 Ferro, Lauren S.; Marrella, Andrea
An analysis of players’ personality type and preferences for game elements and mechanics
2018 Ferro, L. S.
Alerting Users About Phishing Attacks
2019 Giuseppe, Desolda; DI NOCERA, Francesco; Ferro, LAUREN STACEY; Rosa, Lanzilotti; Maggi, Piero; Marrella, Andrea
An Approach to Identifying What Has Gone Wrong in a User Interaction
2019 Marrella, A.; Ferro, L. S.; Catarci, T.
An interactive learning experience for cybersecurity related issues
2019 Ferro, Lauren S.; Marrella, Andrea; Veneruso, SILVESTRO VALENTINO; Mecella, Massimo; Catarci, Tiziana
Another week at the office (awato) – an interactive serious game for threat modeling human factors
2020 Ferro, L. S.; Sapio, F.
A game-based learning experience for improving cybersecurity awareness
2020 Veneruso, S.; Ferro, L. S.; Marrella, A.; Mecella, M.; Catarci, T.
CyberVR. An Interactive Learning Experience in Virtual Reality for Cybersecurity Related Issues
2020 Veneruso, S. V.; Ferro, L. S.; Marrella, A.; Mecella, M.; Catarci, T.
V-DOOR. A Real-Time Virtual Dressing Room Application Using Oculus Rift
2020 Veneruso, S. V.; Catarci, T.; Ferro, L. S.; Marrella, A.; Mecella, M.
Intelligent pedagogic agents (IPAs) in GEA2, an educational game to teach STEM topics
2021 Ferro, L. S.; Sapio, F.; Mecella, M.; Temperini, M.; Terracina, A.
A Human Factor Approach to Threat Modeling
2021 Ferro, L. S.; Marrella, A.; Catarci, T.
Gea2: a Serious Game for Technology Enhanced Learning in STEM
2021 Ferro, L. S.; Mecella, M.; Sapio, F.; Temperini, M.; Terracina, A.
AWATO: A serious game to improve cybersecurity awareness
2022 Ferro, L. S.; Marrella, A.; Catarci, T.; Sapio, F.; Parenti, A.; DE SANTIS, Matteo
Human Factors in Phishing Attacks: A Systematic Literature Review
2022 Desolda, Giuseppe; Ferro, Lauren S.; Marrella, Andrea; Catarci, Tiziana; Francesca Costabile, Maria
An Approach to Assess the Impact of Tutorials in Video Games
2023 Benvenuti, Dario; Ferro, Lauren S.; Marrella, Andrea; Catarci, Tiziana
Titolo | Data di pubblicazione | Autore(i) | File |
---|---|---|---|
Conquering an exo-planet through the use of a virtual role playing game assisted by an emotionally intelligent pedagogical agent | 2016 | Terracina, Annalisa; Fabiani, Francesco; Ferro, Lauren S.; Litardi, Dario; Sapio, Francesco; Zendri, Giuliano; Mecella, Massimo | |
VERTO: a visual notation for declarative process models | 2018 | Ferro, Lauren S.; Marrella, Andrea | |
An analysis of players’ personality type and preferences for game elements and mechanics | 2018 | Ferro, L. S. | |
Alerting Users About Phishing Attacks | 2019 | Giuseppe, Desolda; DI NOCERA, Francesco; Ferro, LAUREN STACEY; Rosa, Lanzilotti; Maggi, Piero; Marrella, Andrea | |
An Approach to Identifying What Has Gone Wrong in a User Interaction | 2019 | Marrella, A.; Ferro, L. S.; Catarci, T. | |
An interactive learning experience for cybersecurity related issues | 2019 | Ferro, Lauren S.; Marrella, Andrea; Veneruso, SILVESTRO VALENTINO; Mecella, Massimo; Catarci, Tiziana | |
Another week at the office (awato) – an interactive serious game for threat modeling human factors | 2020 | Ferro, L. S.; Sapio, F. | |
A game-based learning experience for improving cybersecurity awareness | 2020 | Veneruso, S.; Ferro, L. S.; Marrella, A.; Mecella, M.; Catarci, T. | |
CyberVR. An Interactive Learning Experience in Virtual Reality for Cybersecurity Related Issues | 2020 | Veneruso, S. V.; Ferro, L. S.; Marrella, A.; Mecella, M.; Catarci, T. | |
V-DOOR. A Real-Time Virtual Dressing Room Application Using Oculus Rift | 2020 | Veneruso, S. V.; Catarci, T.; Ferro, L. S.; Marrella, A.; Mecella, M. | |
Intelligent pedagogic agents (IPAs) in GEA2, an educational game to teach STEM topics | 2021 | Ferro, L. S.; Sapio, F.; Mecella, M.; Temperini, M.; Terracina, A. | |
A Human Factor Approach to Threat Modeling | 2021 | Ferro, L. S.; Marrella, A.; Catarci, T. | |
Gea2: a Serious Game for Technology Enhanced Learning in STEM | 2021 | Ferro, L. S.; Mecella, M.; Sapio, F.; Temperini, M.; Terracina, A. | |
AWATO: A serious game to improve cybersecurity awareness | 2022 | Ferro, L. S.; Marrella, A.; Catarci, T.; Sapio, F.; Parenti, A.; DE SANTIS, Matteo | |
Human Factors in Phishing Attacks: A Systematic Literature Review | 2022 | Desolda, Giuseppe; Ferro, Lauren S.; Marrella, Andrea; Catarci, Tiziana; Francesca Costabile, Maria | |
An Approach to Assess the Impact of Tutorials in Video Games | 2023 | Benvenuti, Dario; Ferro, Lauren S.; Marrella, Andrea; Catarci, Tiziana |
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