PELLACINI, FABIO
 Distribuzione geografica
Continente #
NA - Nord America 3.099
EU - Europa 620
AS - Asia 402
SA - Sud America 17
AF - Africa 10
OC - Oceania 4
Totale 4.152
Nazione #
US - Stati Uniti d'America 3.085
IT - Italia 324
IN - India 146
SG - Singapore 128
CN - Cina 108
FI - Finlandia 78
UA - Ucraina 58
BG - Bulgaria 44
GB - Regno Unito 27
DE - Germania 22
AR - Argentina 17
CA - Canada 12
IE - Irlanda 11
FR - Francia 10
SE - Svezia 10
RU - Federazione Russa 8
JP - Giappone 7
BE - Belgio 5
AU - Australia 4
CH - Svizzera 4
MY - Malesia 4
NL - Olanda 4
PL - Polonia 4
RO - Romania 4
TW - Taiwan 4
ZA - Sudafrica 4
ES - Italia 3
HK - Hong Kong 3
GR - Grecia 2
KE - Kenya 2
MX - Messico 2
SC - Seychelles 2
AT - Austria 1
EG - Egitto 1
PK - Pakistan 1
PT - Portogallo 1
TG - Togo 1
TH - Thailandia 1
Totale 4.152
Città #
Fairfield 438
Chandler 339
Seattle 240
Woodbridge 190
Ashburn 174
Wilmington 172
Houston 160
Cambridge 142
Princeton 130
Beijing 95
San Paolo di Civitate 91
Rome 88
Ann Arbor 84
Des Moines 78
Boston 77
Plano 68
Singapore 60
Lawrence 54
Sofia 44
Corbetta 33
San Diego 33
Andover 31
Federal 17
Millbury 16
Southend 13
Dublin 11
Norwalk 10
Boardman 9
Helsinki 8
Jacksonville 8
Frascati 7
Milan 7
New York 7
Tokyo 6
San Prospero 5
Toronto 5
Bühl 4
Jelenia Góra 4
London 4
Los Angeles 4
Mannheim 4
Paris 4
Puchong Batu Dua Belas 4
Vimodrone 4
Wuhan 4
Bologna 3
Brussels 3
Buffalo 3
Central 3
Hefei 3
Lappeenranta 3
Madrid 3
Prato 3
Redwood City 3
San Mateo 3
Shanghai 3
Silverton 3
Springfield 3
Aprilia 2
Athens 2
Bari 2
Bengaluru 2
Bern 2
Bondeno 2
Casoria 2
Cologne 2
Como 2
Edinburgh 2
Falls Church 2
Latera 2
Laurel 2
Melbourne 2
Montorio Al Vomano 2
Montréal 2
Nairobi 2
Naples 2
Napoli 2
Phoenix 2
Piacenza 2
Pisa 2
Pomezia 2
Ponzano 2
Sindelfingen 2
Taichung 2
Taipei 2
Torino 2
Vancouver 2
Aachen 1
Alexandria 1
Amsterdam 1
Anagni 1
Ariccia 1
Bangkok 1
Bedford 1
Bergamo 1
Bethesda 1
Boca Raton 1
Brandenburg 1
Brescia 1
Brisbane 1
Totale 3.096
Nome #
GReTA -- A novel global and recursive tracking algorithm in three dimensions 104
User-configurable automatic shader simplification 89
EnvyDepth: An interface for recovering local natural illumination from environment maps 89
Interactive Global Illumination in Dynamic Scenes 88
A User Interface for Interactive Cinematic Shadow Design 83
Yocto/GL: a data-oriented library for physically-based graphics 83
Direct-to-indirect transfer for cinematic relighting 78
Visibility Editing For All-Frequency Shadow Design 76
Eye tracking and online search: Lessons learned and challenges ahead 76
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting 73
State of the art in artistic editing of appearance, lighting and material 73
Grammar-based procedural animations for motion graphics 73
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering 71
Scalable partitioning for parallel position based dynamics 70
SafeGI: Type Checking to Improve Correctness in Rendering System Implementation 70
Toward evaluating material design interface paradigms for novice users 69
Tensor Clustering for Rendering Many-Light Animations 68
User Controllable Color Transfer 67
A Psychophysically-Based Model of Surface Gloss Perception 67
BendyLights: Artistic Control of Direct Illumination by Curving Light Rays 67
Bi-Scale Appearance Fabrication 67
Toward a Psychophysically-Based Light Reflection Model for Image Synthesis 67
Fabricating spatially-varying subsurface scattering 65
State of the Art in Artistic Editing of Appearance, Lighting, and Material 65
Printing Spatially-Varying Reflectance 65
Printing spatially-varying reflectance for reproducing HDR images 65
Toward Evaluating the Usefulness of Global Illumination for Novices in Lighting Design Tasks 63
Frequency and structure of long distance scholarly collaborations in a physics community 63
SceneGit: a practical system for diffing and merging 3D environments 62
Backhoe, a Packet Trace and Log Browser 61
Perceptually-driven decision theory for interactive realistic rendering 61
Toward Evaluating Lighting Design Interface Paradigms for Novice Users 61
Reconstruction and thermal stability of cubic SiC(001) surfaces 60
Ishair: Importance sampling for hair scattering 59
Matrix Row-Column Sampling for the Many-Light Problem 57
Functional Difference Predictors (FDPs): Measuring Meaningful Image Differences 56
3DFlow: continuous summarization of mesh editing workflows 55
gTangle: a grammar for the procedural generation of tangle patterns 55
Texture retrieval in the wild through detection-based attributes 55
Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation 55
gMotion: A spatio-temporal grammar for the procedural generation of motion graphics 53
How Do People Edit Light Fields? 52
AppIm: Linear Spaces for Image-based Appearance Editing 51
cSculpt: a system for collaborative sculpting 49
AppGen: Interactive Material Modeling from a Single Image 47
Vivace: A Practical Gauss-seidel Method for Stable Soft Body Dynamics 46
Reconstruction and thermal stability of cubic SiC(001) surfaces 45
Texel-Att: representing and classifying element-based textures by attributes 44
Jigsaw Image Mosaics 43
Lighting with paint 43
MeshHisto: collaborative modeling by sharing and retargeting editing histories 42
AppProp: All-Pairs Appearance-Space Edit Propagation 40
AppWand: Editing Measured Materials using Appearance-Driven Optimization 40
Neural reflectance transformation imaging 40
Cinematic Lighting 39
AppWarp: Retargeting Measured Materials by Appearance-Space Warping 39
LevelMerge: Collaborative Game Level Editing by Merging Labeled Graphs 37
envyLight: an interface for editing natural illumination 37
SubEdit: A Representation for Editing Measured Heterogenous Subsurface Scattering 37
LightSlice: Matrix Slice Sampling for the Many-Lights Problem 34
Towards a Massively Parallel Solver for Position Based Dynamics 34
Shadow Map Antialiasing 32
MeshGit: Diffing and Merging Meshes for Polygonal Modeling 32
geoTangle: Interactive Design of Geodesic Tangle Patterns on Surfaces 32
MeshFlow: Interactive visualization of mesh construction sequences 31
pOp: Parameter Optimization of Differentiable Vector Patterns 30
Enforcing Energy Preservation in Microfacet Models 29
Lpics: a Hybrid Hardware-Accelerated Relighting Engine for Computer Cinematography 29
STM images of ab-initio molecular dynamics simulated cubic SiC(001) surfaces 28
A Hybrid Monte Carlo Method for Accurate and Efficient Subsurface Scattering 28
BoolSurf: Boolean Operations on Surfaces 27
Interactive Cinematic Relighting with Global Illumination 27
sLayer: a System for Multi-Layered Material Sculpting 26
PAVEL: Decorative Patterns with Packed Volumetric Elements 26
Influence of growth and preparation condition on the reconstruction of SiC(001) surfaces: a first principles study 24
Hybrid Hardware-Accelerated Relighting System for Computer Cinematography 24
Junior Faculty Fellowship 23
XR-Cockpit: A comparison of VR and AR solutions on an interactive training station 23
Joint workshop on Games-Human Interaction (GHItaly21) and multi-party interaction in eXtended reality (MIXR) 21
NSF CAREER Award 20
Gordon Russell 1955 Fellowship 18
NodeGit: Diffing and Merging Node Graphs 15
Sloan Research Fellowship 15
Outstanding Teaching Assistant Award 13
b/Surf: Interactive Bzier Splines on Surface Meshes 12
Numerical approximations for energy preserving microfacet models 6
Totale 4.234
Categoria #
all - tutte 11.746
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 70
selected - selezionate 0
volume - volumi 0
Totale 11.816


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020886 131 26 12 35 72 75 86 98 85 146 102 18
2020/2021306 21 28 13 14 3 8 15 91 56 26 24 7
2021/20221.050 16 64 74 5 105 18 29 71 67 68 360 173
2022/2023960 204 170 27 125 110 144 5 46 76 13 23 17
2023/2024427 33 71 25 21 14 77 17 30 2 51 42 44
2024/202538 38 0 0 0 0 0 0 0 0 0 0 0
Totale 4.234