In this paper we reflect on the effects of a methodology based on the use of a videogame in terms of engagement of students with special educational needs. By referring to theoretical lenses useful to characterize students’ in-the-moment engagement, we analyse data collected within a teaching experiment conducted within mixed-abilities lower secondary school classes. The results of our analysis show a general positive trend in the evolution of students’ engagement structures.
A teaching methodology focused on the use of a videogame: analysis of the engagement of students with special educational needs / Baccaro, S.; Cusi, A.. - (2022), pp. 1-8. (Intervento presentato al convegno Twelfth Congress of the European Society for Research in Mathematics Education (CERME12) tenutosi a Online).
A teaching methodology focused on the use of a videogame: analysis of the engagement of students with special educational needs
Baccaro S.
;Cusi A.
2022
Abstract
In this paper we reflect on the effects of a methodology based on the use of a videogame in terms of engagement of students with special educational needs. By referring to theoretical lenses useful to characterize students’ in-the-moment engagement, we analyse data collected within a teaching experiment conducted within mixed-abilities lower secondary school classes. The results of our analysis show a general positive trend in the evolution of students’ engagement structures.File | Dimensione | Formato | |
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