This collection includes a set of 3-D models, derived 3-D renders and archaeological visualizations, and related metadata that reconstruct both spatially and temporally (4-D) the ‘Shrine’ 10 sequence at the Neolithic site of Çatalhöyük, Turkey. These series of four superimposed buildings – or five, depending on whether ‘Shrines’ VI.A.10 and VI.B.10 are considered two separate buildings or two phases of the same one. It was uncovered at Çatalhöyük between Mellaart’s excavation in the 1960s and more recent archaeological work conducted in the framework of the Çatalhöyük Research Project, under the direction of Ian Hodder. With its multiple rebuilds, the sequence covers a significant part of the entire site’s sequence, spanning from the later part of its early period (c. 7100-6700 BC) to its entire middle period (c. 6700-6500 BC), with an estimated time range of about 300 years. Houses that are rebuilt multiple times also tend to be more elaborated (both architecturally and symbolically) and to contain multiple burials. In particular, the link between burials and multiple rebuilds is crucial, as it signals the extended time depth of a household both through ancestral connection – i.e. the physical presence of human remains buried below the house’s floors – and by the physical endurance of the house itself. For this reason, buildings that comprise multiple rebuilds, architectural and symbolic elaboration, and multiple burials have been termed ‘history houses’ by Hodder and Pels (2010), and are interpreted as houses that achieved an important social and symbolic status within the wider community, although this socio-symbolic importance does not seem to correlate with greater wealth or preferential access to resources. The archaeological research necessary to create the 3-D models featured this collection was researched by Gesualdo Busacca and Nicola Lercari. The 3-D models were created by Grant Cox (ArtasMedia). They are in .fbx and .x3d file formats to guarantee interoperability between different digital content creation and 3D visualization platforms. The models were created in Autodesk 3D Studio Max using standard polygonal modeling. They include “baked” textures to be easily imported in Unity 3D or Unreal game development ecosystems and enable virtual reality exploration. Grant Cox also created the 3-D renders in V-Ray for 3DS Max. The archaeological visualizations were created by Arianna Campiani, Jad Aboulhosn, and Nicola Lercari.

Data from: A Glimpse through Time and Space: Visualizing Social Memory and History-making at Çatalhöyük / Lercari, Nicola; Cox, Grant; Busacca, Gesualdo; Campiani, Arianna; Aboulhosn, Jad. - (2018). [10.6075/j0sx6bdp]

Data from: A Glimpse through Time and Space: Visualizing Social Memory and History-making at Çatalhöyük

Arianna Campiani
Visualization
;
2018

Abstract

This collection includes a set of 3-D models, derived 3-D renders and archaeological visualizations, and related metadata that reconstruct both spatially and temporally (4-D) the ‘Shrine’ 10 sequence at the Neolithic site of Çatalhöyük, Turkey. These series of four superimposed buildings – or five, depending on whether ‘Shrines’ VI.A.10 and VI.B.10 are considered two separate buildings or two phases of the same one. It was uncovered at Çatalhöyük between Mellaart’s excavation in the 1960s and more recent archaeological work conducted in the framework of the Çatalhöyük Research Project, under the direction of Ian Hodder. With its multiple rebuilds, the sequence covers a significant part of the entire site’s sequence, spanning from the later part of its early period (c. 7100-6700 BC) to its entire middle period (c. 6700-6500 BC), with an estimated time range of about 300 years. Houses that are rebuilt multiple times also tend to be more elaborated (both architecturally and symbolically) and to contain multiple burials. In particular, the link between burials and multiple rebuilds is crucial, as it signals the extended time depth of a household both through ancestral connection – i.e. the physical presence of human remains buried below the house’s floors – and by the physical endurance of the house itself. For this reason, buildings that comprise multiple rebuilds, architectural and symbolic elaboration, and multiple burials have been termed ‘history houses’ by Hodder and Pels (2010), and are interpreted as houses that achieved an important social and symbolic status within the wider community, although this socio-symbolic importance does not seem to correlate with greater wealth or preferential access to resources. The archaeological research necessary to create the 3-D models featured this collection was researched by Gesualdo Busacca and Nicola Lercari. The 3-D models were created by Grant Cox (ArtasMedia). They are in .fbx and .x3d file formats to guarantee interoperability between different digital content creation and 3D visualization platforms. The models were created in Autodesk 3D Studio Max using standard polygonal modeling. They include “baked” textures to be easily imported in Unity 3D or Unreal game development ecosystems and enable virtual reality exploration. Grant Cox also created the 3-D renders in V-Ray for 3DS Max. The archaeological visualizations were created by Arianna Campiani, Jad Aboulhosn, and Nicola Lercari.
2018
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1649949
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