The implementation of games in architecture and urban planning has a long history since the 1960s and is still a preferential tool to foster public participation and address contemporary spatial – and social - conflicts within the urban fabric. Moreover, in the last decade, we have seen the rise of urban play as a tool for community building, and city-making and Western society is actively focusing on play/playfulness – together with ludic dynamics and mechanics - as an applied methodology to deal with complex challenges, and deeper comprehend emergent situations. In this paper, we aim to initiate a dialogue between game scholars and architects through the use of the PLEX/CIVIC framework. Like many creative professions, we believe that architectural practice may benefit significantly from having more design methodologies at hand, thus improving lateral thinking. We aim at providing new conceptual and operative tools to discuss and reflect on how games facilitate long-term planning processes and help to solve migration issues, allowing citizens themselves to take their responsibility and contribute to durable solutions.

In and out domains. Playful principles to in-form urban solutions / Perna, Valerio; Ferri, Gabriele. - (2020), pp. 83-91. (Intervento presentato al convegno AcademicMindtrek '20: Academic Mindtrek 2020 tenutosi a Tampere, Finlandia) [10.1145/3377290.3377297].

In and out domains. Playful principles to in-form urban solutions

Perna, Valerio
Primo
Writing – Original Draft Preparation
;
2020

Abstract

The implementation of games in architecture and urban planning has a long history since the 1960s and is still a preferential tool to foster public participation and address contemporary spatial – and social - conflicts within the urban fabric. Moreover, in the last decade, we have seen the rise of urban play as a tool for community building, and city-making and Western society is actively focusing on play/playfulness – together with ludic dynamics and mechanics - as an applied methodology to deal with complex challenges, and deeper comprehend emergent situations. In this paper, we aim to initiate a dialogue between game scholars and architects through the use of the PLEX/CIVIC framework. Like many creative professions, we believe that architectural practice may benefit significantly from having more design methodologies at hand, thus improving lateral thinking. We aim at providing new conceptual and operative tools to discuss and reflect on how games facilitate long-term planning processes and help to solve migration issues, allowing citizens themselves to take their responsibility and contribute to durable solutions.
2020
AcademicMindtrek '20: Academic Mindtrek 2020
Games; architecture; participatory planning; policies; PLEX/CIVIC framework
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
In and out domains. Playful principles to in-form urban solutions / Perna, Valerio; Ferri, Gabriele. - (2020), pp. 83-91. (Intervento presentato al convegno AcademicMindtrek '20: Academic Mindtrek 2020 tenutosi a Tampere, Finlandia) [10.1145/3377290.3377297].
File allegati a questo prodotto
File Dimensione Formato  
Perna_Playful-principles_2020.pdf

accesso aperto

Tipologia: Versione editoriale (versione pubblicata con il layout dell'editore)
Licenza: Tutti i diritti riservati (All rights reserved)
Dimensione 696.84 kB
Formato Adobe PDF
696.84 kB Adobe PDF

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1396055
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 0
  • ???jsp.display-item.citation.isi??? ND
social impact