In transmedia environment storyworlds represent a fundamental resource for diegetic expansions and for user interaction. The UGCs (User Generated Content) fit into the narrative structure as a strategic value for narrative brands. In this sense, games play a very important role, representing forms through which users experience narrative universes according to a process of interactivation. In this scenario our research analyzes FantaGOT, a game based on HBO’s Game of Thrones, in order to investigate the dynamics between the content, the authors and the fandom. Through the use of focus group we try to reach a typology of fan intervened in the game, while with an ermeneutic interview we have investigated the organizational and management dynamics that the creators of the game gave place. Fantagot’s creators can be considered a particular kind of fan, that we called Superparticifan, a subject capable of operating a sort of complexity reduction of the dynamics arising within social interactions.

Transmedia is coming. Il caso FantaGot e la storyworld interactivation / Leonzi, Silvia; Ciammella, Fabio; Trinca, Elisabetta. - In: MEDIASCAPES JOURNAL. - ISSN 2282-2542. - 13:(2019), pp. 56-71.

Transmedia is coming. Il caso FantaGot e la storyworld interactivation

Silvia Leonzi;Fabio Ciammella;Elisabetta Trinca
2019

Abstract

In transmedia environment storyworlds represent a fundamental resource for diegetic expansions and for user interaction. The UGCs (User Generated Content) fit into the narrative structure as a strategic value for narrative brands. In this sense, games play a very important role, representing forms through which users experience narrative universes according to a process of interactivation. In this scenario our research analyzes FantaGOT, a game based on HBO’s Game of Thrones, in order to investigate the dynamics between the content, the authors and the fandom. Through the use of focus group we try to reach a typology of fan intervened in the game, while with an ermeneutic interview we have investigated the organizational and management dynamics that the creators of the game gave place. Fantagot’s creators can be considered a particular kind of fan, that we called Superparticifan, a subject capable of operating a sort of complexity reduction of the dynamics arising within social interactions.
transmedia; storyworld; game of thrones; superparticifans; fantaGoT
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Transmedia is coming. Il caso FantaGot e la storyworld interactivation / Leonzi, Silvia; Ciammella, Fabio; Trinca, Elisabetta. - In: MEDIASCAPES JOURNAL. - ISSN 2282-2542. - 13:(2019), pp. 56-71.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1343218
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