Teaching STEM is a promising application domain for game-based instructional methods. In this paper we present a serious game organized as a role playing game: players learn how to inhabit the headspace of someone other than their primary ego identity, offering them the chance to develop a stronger sense of empathy. The same empathy is established between the player and her Intelligent Pedagogical Agent, which should guide the player into the Virtual Learning Environment and trough the game as well. We present the ongoing development of the game, and a preliminary validation of the Intelligent Pedagogical Agent to show its effectiveness with teenager students. © 2016 IEEE.

Teaching STEM through a role-playing serious game and intelligent pedagogical agents / Terracina, Annalisa; Berta, R.; Bordini, Francesca; Damilano, R.; Mecella, Massimo. - STAMPA. - (2016), pp. 148-152. (Intervento presentato al convegno 16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016 tenutosi a Austin; United States nel 25-28 July 2016) [10.1109/ICALT.2016.121].

Teaching STEM through a role-playing serious game and intelligent pedagogical agents

TERRACINA, ANNALISA
;
BORDINI, FRANCESCA;MECELLA, Massimo
2016

Abstract

Teaching STEM is a promising application domain for game-based instructional methods. In this paper we present a serious game organized as a role playing game: players learn how to inhabit the headspace of someone other than their primary ego identity, offering them the chance to develop a stronger sense of empathy. The same empathy is established between the player and her Intelligent Pedagogical Agent, which should guide the player into the Virtual Learning Environment and trough the game as well. We present the ongoing development of the game, and a preliminary validation of the Intelligent Pedagogical Agent to show its effectiveness with teenager students. © 2016 IEEE.
2016
16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016
Game Based Learning; Intelligent Pedagogical Agent; Virtual Learning Environment; Human-Computer Interaction; 3304; Computer Networks and Communications; Computer Science Applications1707 Computer Vision and Pattern Recognition
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
Teaching STEM through a role-playing serious game and intelligent pedagogical agents / Terracina, Annalisa; Berta, R.; Bordini, Francesca; Damilano, R.; Mecella, Massimo. - STAMPA. - (2016), pp. 148-152. (Intervento presentato al convegno 16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016 tenutosi a Austin; United States nel 25-28 July 2016) [10.1109/ICALT.2016.121].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/951193
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