In this paper we demonstrate the significant impact of (a) the mobility rate and (b) the user density on the performance of routing protocols in ad-hoc mobile networks. In particular, we study the effect of these parameters on two different approaches for designing routing protocols: (a) the route creation and maintenance approach and (b) the "support" approach, that forces few hosts to move acting as "helpers" for message delivery. We study one representative protocol for each approach, i.e. AODV for the first approach and RUNNERS for the second. We have implemented the two protocols and performed a large scale and detailed simulation study of their performance. For the first time, we study AODV (and RUNNERS) in the 3D case. The main findings are: the AODV protocol behaves well in networks of high user density and low mobility rate, while its performance drops for sparse networks of highly mobile users. On the other hand, the RUNNERS protocol seems to tolerate well (and in fact benefit from) high mobility rates and low densities. Thus, we are able to partially answer an important conjecture of [7]. © 2004 IEEE.
On the effect of user mobility and density on the performance of ad-hoc mobile networks / Chatzigiannakis, Ioannis; Kaltsa, E.; Nikoletseas, S.. - STAMPA. - 1:(2004), pp. 336-341. (Intervento presentato al convegno 12th IEEE International Conference on Networks nel 16-19 November 2004) [10.1109/ICON.2004.1409164].
On the effect of user mobility and density on the performance of ad-hoc mobile networks
CHATZIGIANNAKIS, Ioannis;
2004
Abstract
In this paper we demonstrate the significant impact of (a) the mobility rate and (b) the user density on the performance of routing protocols in ad-hoc mobile networks. In particular, we study the effect of these parameters on two different approaches for designing routing protocols: (a) the route creation and maintenance approach and (b) the "support" approach, that forces few hosts to move acting as "helpers" for message delivery. We study one representative protocol for each approach, i.e. AODV for the first approach and RUNNERS for the second. We have implemented the two protocols and performed a large scale and detailed simulation study of their performance. For the first time, we study AODV (and RUNNERS) in the 3D case. The main findings are: the AODV protocol behaves well in networks of high user density and low mobility rate, while its performance drops for sparse networks of highly mobile users. On the other hand, the RUNNERS protocol seems to tolerate well (and in fact benefit from) high mobility rates and low densities. Thus, we are able to partially answer an important conjecture of [7]. © 2004 IEEE.File | Dimensione | Formato | |
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