In the presentation I will suggest that the function of concepts in presence of objects consists in activating online simulations that support interaction with objects (Barsalou, 1999; Glenberg, 1997). This might be true also when concepts are mediated by words. I will also suggest that concepts are not only patterns of potential actions but are flexible and elicit different motor programs depending on the situation at hand. More specifically, I will briefly review some Artificial Life simulations showing that the visual presentation of objects incorporates motor information and potentiates the affordances associated with objects (for a brief review see Parisi, Borghi, Di Ferdinando & Tsiotas, 2005). In addition, I will describe behavioural evidence on object manipulability. I will describe experiments showing the effects of a visual prime on the processing of pictures and words referring to manipulable objects (Borghi, Bonfiglioli, Lugli, Ricciardelli, Rubichi, Nicoletti, 2005; Oggianu & Borghi, in prep.). In addition, I will report experimental evidence obtained in compatibility tasks and in property verification tasks with manipulable objects referred to by words (Borghi, 2004; Borghi, Glenberg & Kaschak, 2004). This evidence suggests that concepts automatically activate motor information concerning simple interactions with their referents, as those involved in reaching and in grasping objects. However, in order to elicit a specific motor program it appears that the visual or verbal stimuli should be preceded by a motor training aimed to improve the similarity between the perceived stimuli and the performed actions (Hommel, Müsseler, Aschersleben & Prinz, 2001).

Manipulable objects, affordances and action / Borghi, ANNA MARIA. - (2006), pp. 3-4. (Intervento presentato al convegno Embodied simulation tenutosi a Kloster Irsee, Muenchen, Germania nel 9-12 febbraio 2006).

Manipulable objects, affordances and action

BORGHI, ANNA MARIA
2006

Abstract

In the presentation I will suggest that the function of concepts in presence of objects consists in activating online simulations that support interaction with objects (Barsalou, 1999; Glenberg, 1997). This might be true also when concepts are mediated by words. I will also suggest that concepts are not only patterns of potential actions but are flexible and elicit different motor programs depending on the situation at hand. More specifically, I will briefly review some Artificial Life simulations showing that the visual presentation of objects incorporates motor information and potentiates the affordances associated with objects (for a brief review see Parisi, Borghi, Di Ferdinando & Tsiotas, 2005). In addition, I will describe behavioural evidence on object manipulability. I will describe experiments showing the effects of a visual prime on the processing of pictures and words referring to manipulable objects (Borghi, Bonfiglioli, Lugli, Ricciardelli, Rubichi, Nicoletti, 2005; Oggianu & Borghi, in prep.). In addition, I will report experimental evidence obtained in compatibility tasks and in property verification tasks with manipulable objects referred to by words (Borghi, 2004; Borghi, Glenberg & Kaschak, 2004). This evidence suggests that concepts automatically activate motor information concerning simple interactions with their referents, as those involved in reaching and in grasping objects. However, in order to elicit a specific motor program it appears that the visual or verbal stimuli should be preceded by a motor training aimed to improve the similarity between the perceived stimuli and the performed actions (Hommel, Müsseler, Aschersleben & Prinz, 2001).
2006
Embodied simulation
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
Manipulable objects, affordances and action / Borghi, ANNA MARIA. - (2006), pp. 3-4. (Intervento presentato al convegno Embodied simulation tenutosi a Kloster Irsee, Muenchen, Germania nel 9-12 febbraio 2006).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/929241
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