This research attempts to test and compare the different stereoscopic techniques of representation by applying them into the field of architecture and the way it communicates, while defining which the most appropriate one is. The investigation is done by identifying the existing state of the art technologies used in cinematography and the gaming industry, trying to apply their techniques in architectural visualisation. Different stereoscopic methods will be compared to each other in order to explore the benefits and the limitations that each method can offer. This research aims to create an interactive virtual environment, wich makes it possible for end users to freely explore architectural space. In order to achieve this goal, advanced Game Engine software will be used, capable of generating real-time stereoscopic contenent with very high quality graphics and without any relevant impact on general software’s performance. At the same time, head-tracking technology is proposed to serve as a non-conventional Human Interface Device for a more natural data input and communication between the computer and its operator.

La visione stereoscopica e il modello digitale real-time per la comunicazione dell’architettura / Mulla, Erald. - (2014 Jul 07).

La visione stereoscopica e il modello digitale real-time per la comunicazione dell’architettura

MULLA, ERALD
07/07/2014

Abstract

This research attempts to test and compare the different stereoscopic techniques of representation by applying them into the field of architecture and the way it communicates, while defining which the most appropriate one is. The investigation is done by identifying the existing state of the art technologies used in cinematography and the gaming industry, trying to apply their techniques in architectural visualisation. Different stereoscopic methods will be compared to each other in order to explore the benefits and the limitations that each method can offer. This research aims to create an interactive virtual environment, wich makes it possible for end users to freely explore architectural space. In order to achieve this goal, advanced Game Engine software will be used, capable of generating real-time stereoscopic contenent with very high quality graphics and without any relevant impact on general software’s performance. At the same time, head-tracking technology is proposed to serve as a non-conventional Human Interface Device for a more natural data input and communication between the computer and its operator.
7-lug-2014
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/918148
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