We present here Fun in Numbers (FinN, http://finn.cti.gr), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mobile wireless sensor network nodes as the enabling devices, FinN allows for the quick prototyping of applications that utilize input from multiple physical sources (sensors and other means of interfacing), by offering a set of programming templates and services, such as topology discovery, localization and synchronization, that hide the underlying complexity. We present the target application domains of FinN, along with a set of multiplayer games and interactive installations. We describe the overall architecture of our platform and discuss some key implementation issues of the application domains. Finally, we present the experience gained by deploying the applications developed with our platform. © ACM 2009.
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets / Akribopoulos, O.; Logaras, M.; Vasilakis, N.; Kokkinos, P.; Mylonas, G.; Chatzigiannakis, Ioannis; Spirakis, P.. - STAMPA. - (2009), pp. 174-181. (Intervento presentato al convegno International Conference on Advances in Computer Entertainment Technology tenutosi a Athens; Greece nel October 29-31, 2009) [10.1145/1690388.1690418].
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
CHATZIGIANNAKIS, IOANNIS;
2009
Abstract
We present here Fun in Numbers (FinN, http://finn.cti.gr), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mobile wireless sensor network nodes as the enabling devices, FinN allows for the quick prototyping of applications that utilize input from multiple physical sources (sensors and other means of interfacing), by offering a set of programming templates and services, such as topology discovery, localization and synchronization, that hide the underlying complexity. We present the target application domains of FinN, along with a set of multiplayer games and interactive installations. We describe the overall architecture of our platform and discuss some key implementation issues of the application domains. Finally, we present the experience gained by deploying the applications developed with our platform. © ACM 2009.File | Dimensione | Formato | |
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