In this work, we showcase a set of implemented multiplayer games and interactive installations based on Fun in Numbers (FinN). FinN allows the quick prototyping of applications that utilize input from multiple physical sources (sensors and other means of interfacing), by offering a set of programming templates and services, such as proximity, localization and synchronization, that hide the underlying complexity.
Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks / Akribopoulos, O.; Logaras, M.; Vasilakis, N.; Kokkinos, P.; Mylonas, G.; Chatzigiannakis, Ioannis; Spirakis, P.. - STAMPA. - (2009), p. 453. (Intervento presentato al convegno International Conference on Advances in Computer Entertainment Technology tenutosi a Athens; Greece nel October 29-31, 2009) [10.1145/1690388.1690500].
Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks
CHATZIGIANNAKIS, IOANNIS;
2009
Abstract
In this work, we showcase a set of implemented multiplayer games and interactive installations based on Fun in Numbers (FinN). FinN allows the quick prototyping of applications that utilize input from multiple physical sources (sensors and other means of interfacing), by offering a set of programming templates and services, such as proximity, localization and synchronization, that hide the underlying complexity.File | Dimensione | Formato | |
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