We examine multi-player pervasive games that rely on the use of ad-hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We briefly discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We have also developed a frame- work, called Fun in Numbers (FinN) that handles a number of these issues, such as such as neighbors discovery, localization, synchronization and delay-tolerant communication. FinN is developed using Java and is based on a multilayer architecture, which provides developers with a set of templates and services for building and operating new games.

Brief announcement: Fun in numbers - A platform for sensor-based multiplayer pervasive games / Chatzigiannakis, Ioannis; Mylonas, G.; Akribopoulos, O.; Logaras, M.; Kokkinos, P.; Spirakis, P.. - STAMPA. - (2010), pp. 76-78. (Intervento presentato al convegno 22nd Annual ACM Symposium on Parallelism in Algorithms and Architectures tenutosi a Thira; Greece nel June 13-15, 2010) [10.1145/1810479.1810495].

Brief announcement: Fun in numbers - A platform for sensor-based multiplayer pervasive games

CHATZIGIANNAKIS, IOANNIS;
2010

Abstract

We examine multi-player pervasive games that rely on the use of ad-hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We briefly discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We have also developed a frame- work, called Fun in Numbers (FinN) that handles a number of these issues, such as such as neighbors discovery, localization, synchronization and delay-tolerant communication. FinN is developed using Java and is based on a multilayer architecture, which provides developers with a set of templates and services for building and operating new games.
2010
22nd Annual ACM Symposium on Parallelism in Algorithms and Architectures
Pervasive games; Protocols; Wireless sensor networks
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
Brief announcement: Fun in numbers - A platform for sensor-based multiplayer pervasive games / Chatzigiannakis, Ioannis; Mylonas, G.; Akribopoulos, O.; Logaras, M.; Kokkinos, P.; Spirakis, P.. - STAMPA. - (2010), pp. 76-78. (Intervento presentato al convegno 22nd Annual ACM Symposium on Parallelism in Algorithms and Architectures tenutosi a Thira; Greece nel June 13-15, 2010) [10.1145/1810479.1810495].
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