In this work we present two mobile, locative and collaborative distributed games that are played using wireless sensor devices. We briefly present the architecture of the two games and demonstrate their capabilities. The key characteristic of these games is that players interact with each other and their surrounding environment by moving, running and gesturing as a means to perform game related actions, using sensor devices. We demonstrate our system's implementation, which uses a combination of JAVA Standard and Mobile editions. © 2008 ACM.
Using wireless sensor networks to develop pervasive multi-player games / Akribopoulos, O.; Logaras, M.; Vasilakis, N.; Kokkinos, P.; Mylonas, G.; Chatzigiannakis, Ioannis. - STAMPA. - (2008), pp. 375-376. (Intervento presentato al convegno 6th ACM conference on Embedded network sensor systems tenutosi a Raleigh; United States nel November 05 - 07, 2008) [10.1145/1460412.1460459].
Using wireless sensor networks to develop pervasive multi-player games
CHATZIGIANNAKIS, IOANNIS
2008
Abstract
In this work we present two mobile, locative and collaborative distributed games that are played using wireless sensor devices. We briefly present the architecture of the two games and demonstrate their capabilities. The key characteristic of these games is that players interact with each other and their surrounding environment by moving, running and gesturing as a means to perform game related actions, using sensor devices. We demonstrate our system's implementation, which uses a combination of JAVA Standard and Mobile editions. © 2008 ACM.File | Dimensione | Formato | |
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