In this work, we describe an approach and a conceptual architecture of a supporting teaching tool that takes into account two main objectives in new teaching trends: Virtual Learning Environments (VLEs) and Intelligent Pedagogical Agents (IPAs). We additionally present an Android application that uses the IPA as a standalone application as an initial step towards the realization of such an architecture. © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017.

Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems / Terracina, Annalisa; Mecella, Massimo; Berta, Riccardo; Fabiani, Francesco; Litardi, Dario. - 178:(2016), pp. 34-44. (Intervento presentato al convegno 8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016 tenutosi a Utrecht; Netherlands nel 28-30 June 2016) [10.1007/978-3-319-49616-0_4].

Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems

TERRACINA, ANNALISA
;
MECELLA, Massimo;
2016

Abstract

In this work, we describe an approach and a conceptual architecture of a supporting teaching tool that takes into account two main objectives in new teaching trends: Virtual Learning Environments (VLEs) and Intelligent Pedagogical Agents (IPAs). We additionally present an Android application that uses the IPA as a standalone application as an initial step towards the realization of such an architecture. © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017.
2016
8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016
Intelligent Pedagogical Agent; Serious game; Virtual Learning Environment
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems / Terracina, Annalisa; Mecella, Massimo; Berta, Riccardo; Fabiani, Francesco; Litardi, Dario. - 178:(2016), pp. 34-44. (Intervento presentato al convegno 8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016 tenutosi a Utrecht; Netherlands nel 28-30 June 2016) [10.1007/978-3-319-49616-0_4].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/910307
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