In this work, we describe an approach and a conceptual architecture of a supporting teaching tool that takes into account two main objectives in new teaching trends: Virtual Learning Environments (VLEs) and Intelligent Pedagogical Agents (IPAs). We additionally present an Android application that uses the IPA as a standalone application as an initial step towards the realization of such an architecture. © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017.
Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems / Terracina, Annalisa; Mecella, Massimo; Berta, Riccardo; Fabiani, Francesco; Litardi, Dario. - 178:(2016), pp. 34-44. (Intervento presentato al convegno 8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016 tenutosi a Utrecht; Netherlands nel 28-30 June 2016) [10.1007/978-3-319-49616-0_4].
Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems
TERRACINA, ANNALISA
;MECELLA, Massimo;
2016
Abstract
In this work, we describe an approach and a conceptual architecture of a supporting teaching tool that takes into account two main objectives in new teaching trends: Virtual Learning Environments (VLEs) and Intelligent Pedagogical Agents (IPAs). We additionally present an Android application that uses the IPA as a standalone application as an initial step towards the realization of such an architecture. © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017.File | Dimensione | Formato | |
---|---|---|---|
Terracina_Game@School_2017pdf
solo gestori archivio
Tipologia:
Versione editoriale (versione pubblicata con il layout dell'editore)
Licenza:
Tutti i diritti riservati (All rights reserved)
Dimensione
1.25 MB
Formato
Unknown
|
1.25 MB | Unknown | Contatta l'autore |
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.