A new design philosophy is based on the contemporary condition that allows architects to manage complex-systems science as a tool for the development of the project. Conventional analytical - reductionist - methodology is supported and sometime substituted by non-linear processes, including computer aided software. Generative methods for urban design are able to propose solutions to complex building settlements through the use of self-generated computerized programs; in terms of possibility, the use of the computer as a thinking support, let the designer’s community achieve natural system employing artificial intelligence. The potentiality of this methodology is that of creating a city that will be as natural as a spontaneously generated as a living organism. The paper illustrates a tendentious point of view putting in continuity the “natural” growth of ancient cities and projects for new neighborhood made up with the support of generative methods. Makoto Sei Watanabe’s Induction Cities project is based on the main concept that cities as living organisms have to be planned using tools supporting this BiOrganic innate characteristic. The purpose is to discover ways of making cities and architecture that provide better solutions to problems at the same time offering greater freedom to the imagination.

Evolutionary design for BiOrganic Architecture / Capanna, Alessandra. - ELETTRONICO. - 2:(2016), pp. 831-838. (Intervento presentato al convegno 22nd ISUF International Conference tenutosi a Roma nel 22-26 september 2015).

Evolutionary design for BiOrganic Architecture

CAPANNA, ALESSANDRA
2016

Abstract

A new design philosophy is based on the contemporary condition that allows architects to manage complex-systems science as a tool for the development of the project. Conventional analytical - reductionist - methodology is supported and sometime substituted by non-linear processes, including computer aided software. Generative methods for urban design are able to propose solutions to complex building settlements through the use of self-generated computerized programs; in terms of possibility, the use of the computer as a thinking support, let the designer’s community achieve natural system employing artificial intelligence. The potentiality of this methodology is that of creating a city that will be as natural as a spontaneously generated as a living organism. The paper illustrates a tendentious point of view putting in continuity the “natural” growth of ancient cities and projects for new neighborhood made up with the support of generative methods. Makoto Sei Watanabe’s Induction Cities project is based on the main concept that cities as living organisms have to be planned using tools supporting this BiOrganic innate characteristic. The purpose is to discover ways of making cities and architecture that provide better solutions to problems at the same time offering greater freedom to the imagination.
2016
22nd ISUF International Conference
Shape generation; pattern-language; urban growth; algorithmic design
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
Evolutionary design for BiOrganic Architecture / Capanna, Alessandra. - ELETTRONICO. - 2:(2016), pp. 831-838. (Intervento presentato al convegno 22nd ISUF International Conference tenutosi a Roma nel 22-26 september 2015).
File allegati a questo prodotto
File Dimensione Formato  
Capanna_Evolutionary-design_2016.pdf

accesso aperto

Tipologia: Versione editoriale (versione pubblicata con il layout dell'editore)
Licenza: Tutti i diritti riservati (All rights reserved)
Dimensione 1.56 MB
Formato Adobe PDF
1.56 MB Adobe PDF

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/894531
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact