We develop a situation calculus-based account of multi-player synchronous games. These are represented as action theories called situation calculus synchronous game structures (SCSGSs) that involve a single action tick whose effects depend on the combination of moves chosen by the players. Properties of games, e.g., winning conditions, playability, weak and strong winnability, etc. can be expressed in a first-order variant of alternating-time mu-calculus. Computationally effective verification can be performed. SCSGSs can be viewed as a variant of the Game Description Language (CDL) where states are represented by first-order theories. Copyright © 2015, International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org). All rights reserved.

Synchronous games in the situation calculus / DE GIACOMO, Giuseppe; Lespérance, Y.; Pearce, A. R.. - STAMPA. - 3:(2015), pp. 1675-1676. (Intervento presentato al convegno 14th International conference on autonomous agents and multiagent systems, AAMAS 2015 tenutosi a Istanbul; Turkey nel May 4-8, 2015).

Synchronous games in the situation calculus

DE GIACOMO, Giuseppe;
2015

Abstract

We develop a situation calculus-based account of multi-player synchronous games. These are represented as action theories called situation calculus synchronous game structures (SCSGSs) that involve a single action tick whose effects depend on the combination of moves chosen by the players. Properties of games, e.g., winning conditions, playability, weak and strong winnability, etc. can be expressed in a first-order variant of alternating-time mu-calculus. Computationally effective verification can be performed. SCSGSs can be viewed as a variant of the Game Description Language (CDL) where states are represented by first-order theories. Copyright © 2015, International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org). All rights reserved.
2015
14th International conference on autonomous agents and multiagent systems, AAMAS 2015
Autonomous agents; Calculations; Formal logic; Game theory; Temporal logic, Agent-based systems; Description languages; First order theories; First-order variant; General game playing; Reasoning about actions; Situation calculus; Winning conditions, Multi agent systems; General game playing; Logics for multi-agent systems; Reasoning about action; Verification of agent-based systems
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
Synchronous games in the situation calculus / DE GIACOMO, Giuseppe; Lespérance, Y.; Pearce, A. R.. - STAMPA. - 3:(2015), pp. 1675-1676. (Intervento presentato al convegno 14th International conference on autonomous agents and multiagent systems, AAMAS 2015 tenutosi a Istanbul; Turkey nel May 4-8, 2015).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/839709
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