This paper addresses the problem of texture images recovery from compressively sampled measurements. Texture images hardly present a sparse, or even compressible, representation in transformed domains (e.g. wavelet) and are therefore difficult to deal with in the Compressive Sampling (CS) framework. Herein, we resort to the recently defined Graph-based transform (GBT), formerly introduced for depth map coding, as a sparsifying transform for classes of textures sharing the similar spatial patterns. Since GBT proves to be a good candidate for compact representation of some classes of texture, we leverage it for CS texture recovery. To this aim, we resort to a modified version of a state-of-the-art recovery algorithm to reconstruct the texture representation in the GBT domain. Numerical simulation results show that this approach outperforms state-of-the-art CS recovery algorithms on texture images.
Reconstruction of compressively sampled texture images in the Graph-based transform domain / Colonnese, Stefania; Rinauro, Stefano; K., Mangone; Biagi, Mauro; Cusani, Roberto; Scarano, Gaetano. - STAMPA. - (2014). (Intervento presentato al convegno IEEE International Conference on Image Processing tenutosi a Paris, France nel October 27-30, 2014).
Reconstruction of compressively sampled texture images in the Graph-based transform domain
COLONNESE, Stefania;RINAURO, STEFANO;BIAGI, MAURO;CUSANI, Roberto;SCARANO, Gaetano
2014
Abstract
This paper addresses the problem of texture images recovery from compressively sampled measurements. Texture images hardly present a sparse, or even compressible, representation in transformed domains (e.g. wavelet) and are therefore difficult to deal with in the Compressive Sampling (CS) framework. Herein, we resort to the recently defined Graph-based transform (GBT), formerly introduced for depth map coding, as a sparsifying transform for classes of textures sharing the similar spatial patterns. Since GBT proves to be a good candidate for compact representation of some classes of texture, we leverage it for CS texture recovery. To this aim, we resort to a modified version of a state-of-the-art recovery algorithm to reconstruct the texture representation in the GBT domain. Numerical simulation results show that this approach outperforms state-of-the-art CS recovery algorithms on texture images.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.