The inding of a functional program for any kind of building involves a great amount of knowledge about the behavior of future building users. This knowledge can be gathered by looking at relevant building literature or by investigating the actual processes taking place in similar environments, or by new functionalist approach like MVRDV group . These techniques have the disadvantage that the architect might assume a behavior which is seldom experienced in real life. What is needed is a veriication step in which the design is tested on real users. We have devised a game-like environment in which it is possible to capture the behavior of future building users in order to verify the relevance of the design even at a very early stage. As result of applying our approach, we can ind previously overlooked usage situations, which may be used to further adapt the design to the user’s needs.

Function & Action - Verifying a functional program in a game-oriented environment / G., Wurzer; Fioravanti, Antonio; Loffreda, Gianluigi; Trento, Armando. - STAMPA. - (2010), pp. 389-394. (Intervento presentato al convegno 28th eCAADe Conference tenutosi a Zurich nel 15-18/09/2010).

Function & Action - Verifying a functional program in a game-oriented environment.

FIORAVANTI, Antonio;LOFFREDA, GIANLUIGI;TRENTO, ARMANDO
2010

Abstract

The inding of a functional program for any kind of building involves a great amount of knowledge about the behavior of future building users. This knowledge can be gathered by looking at relevant building literature or by investigating the actual processes taking place in similar environments, or by new functionalist approach like MVRDV group . These techniques have the disadvantage that the architect might assume a behavior which is seldom experienced in real life. What is needed is a veriication step in which the design is tested on real users. We have devised a game-like environment in which it is possible to capture the behavior of future building users in order to verify the relevance of the design even at a very early stage. As result of applying our approach, we can ind previously overlooked usage situations, which may be used to further adapt the design to the user’s needs.
2010
28th eCAADe Conference
Requirements checking; Participative design.
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
Function & Action - Verifying a functional program in a game-oriented environment / G., Wurzer; Fioravanti, Antonio; Loffreda, Gianluigi; Trento, Armando. - STAMPA. - (2010), pp. 389-394. (Intervento presentato al convegno 28th eCAADe Conference tenutosi a Zurich nel 15-18/09/2010).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/54709
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