From designing the shape of objects to shaping the design of behaviours: through an epistemology of techniques, the paper explores interaction as a form to design. Anthropology of technology showed how human actions are absolutely bound to technological developments: since man manufactured his first tools, technology has stood as an extension, a projection, even a multiplication of the living being, showing his ability to shape the surrounding environment. According to this, the paper starts from the researches carried out by Marcel Mauss to tell the history of material culture as ‘techniques of the body’: from the instrumental actions that man, since the beginning of his paleontological path, had to invent to overcome the restraints imposed by materials and the physicalness of the world surrounding him. Techniques are physical activities, gestures, behaviours, but even habits that bring the body closer to shapes and materials, creating cognitive and behavioural models. From a didactic and research experience developed at “Sapienza” University of Rome on the Theories of Design, the paper witnesses the fact that in the post-PC age, the project of the interface, from the virtuality of the active desktop, turns back to the physicalness of things in which behaviours are turned into objects in a more complex way without the means of keyboards or screens. While building a bridge between the pre-industrial tools to arrive to contemporary informational technologies, to future biotech, the paper will focus the shift from the image of the object to the form of behaviour: from production to re-production, to post-production, man asserts his generative power through the creation of technologic, artificial environments, a second Nature capable to build human patterns of thought, thus creating mechanisms of knowledge and behaviour. As De Kcherckove underlines, information processing technologies ‘enclose’, as a kind of brainframe, the brain in a structure providing at the same time for a new model of interpretation and processing that we assimilate in some way.

InterAction by Design. Defining Objects between Technology and Behaviours / Imbesi, Lorenzo. - ELETTRONICO. - (2010). (Intervento presentato al convegno Fourth International Conference on Design Principles and Practices tenutosi a University of Illinois, Chicago, USA nel 13-15.02.10).

InterAction by Design. Defining Objects between Technology and Behaviours

IMBESI, Lorenzo
2010

Abstract

From designing the shape of objects to shaping the design of behaviours: through an epistemology of techniques, the paper explores interaction as a form to design. Anthropology of technology showed how human actions are absolutely bound to technological developments: since man manufactured his first tools, technology has stood as an extension, a projection, even a multiplication of the living being, showing his ability to shape the surrounding environment. According to this, the paper starts from the researches carried out by Marcel Mauss to tell the history of material culture as ‘techniques of the body’: from the instrumental actions that man, since the beginning of his paleontological path, had to invent to overcome the restraints imposed by materials and the physicalness of the world surrounding him. Techniques are physical activities, gestures, behaviours, but even habits that bring the body closer to shapes and materials, creating cognitive and behavioural models. From a didactic and research experience developed at “Sapienza” University of Rome on the Theories of Design, the paper witnesses the fact that in the post-PC age, the project of the interface, from the virtuality of the active desktop, turns back to the physicalness of things in which behaviours are turned into objects in a more complex way without the means of keyboards or screens. While building a bridge between the pre-industrial tools to arrive to contemporary informational technologies, to future biotech, the paper will focus the shift from the image of the object to the form of behaviour: from production to re-production, to post-production, man asserts his generative power through the creation of technologic, artificial environments, a second Nature capable to build human patterns of thought, thus creating mechanisms of knowledge and behaviour. As De Kcherckove underlines, information processing technologies ‘enclose’, as a kind of brainframe, the brain in a structure providing at the same time for a new model of interpretation and processing that we assimilate in some way.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/495541
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