Designers of interactive computer-based artefacts need to specify their products with respect to both the artefact's external behaviour and to its internal one. In order to manage the complexity of the design and the implementation process, we introduce a 3D interaction modelling space that takes into account the different levels at which the computer internal activities, the messages on the screen, and the user activities are specified. Multilevel modelling helps to consistently design and implement interactive systems.
Multilevel Modelling and Design of Visual Interactive Systems / Bottoni, Paolo Gaspare; M. F., Costabile; D., Fogli; LEVIALDI GHIRON, Stefano; P., Mussio. - STAMPA. - (2001), pp. 256-263. (Intervento presentato al convegno Human-Centric Computing: Languages and Environments 2001 tenutosi a Stresa nel 5-7/9/2001) [10.1109/HCC.2001.995272].
Multilevel Modelling and Design of Visual Interactive Systems
BOTTONI, Paolo Gaspare;LEVIALDI GHIRON, Stefano;
2001
Abstract
Designers of interactive computer-based artefacts need to specify their products with respect to both the artefact's external behaviour and to its internal one. In order to manage the complexity of the design and the implementation process, we introduce a 3D interaction modelling space that takes into account the different levels at which the computer internal activities, the messages on the screen, and the user activities are specified. Multilevel modelling helps to consistently design and implement interactive systems.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.