A twin stage texture synthesis-by-analysis method is presented. It aims to approximate first- and second-order distributions of the texture, accordingly to the Julesz conjecture. In the first stage, the binary textural behavior of a given prototype is represented by means of a hard-limited Gaussian process. In the second stage, the texture is synthesized by passing the binary hard-limited Gaussian process through a linear filter followed by a zero memory histogram equalizer.
Texture synthesis-by-analysis with hard-limited Gaussian processes / A., Neri; Iacovitti, Giovanni; Scarano, Gaetano. - In: IEEE TRANSACTIONS ON IMAGE PROCESSING. - ISSN 1057-7149. - STAMPA. - 7:11(1998), pp. 1615-1621. [10.1109/83.725369]
Texture synthesis-by-analysis with hard-limited Gaussian processes
IACOVITTI, Giovanni;SCARANO, Gaetano
1998
Abstract
A twin stage texture synthesis-by-analysis method is presented. It aims to approximate first- and second-order distributions of the texture, accordingly to the Julesz conjecture. In the first stage, the binary textural behavior of a given prototype is represented by means of a hard-limited Gaussian process. In the second stage, the texture is synthesized by passing the binary hard-limited Gaussian process through a linear filter followed by a zero memory histogram equalizer.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.