We present a mobile game to play a museum treasure hunt, addressed to students that are about 11-14. They have to search for the " materializations" of the solutions to a sequence of riddles, and to photograph them by personal camera phones. The letters of a secret word are orderly provided on right answers, spurring the interest for the exhibition through the cellular phone. The novelty is the use of QR-Codes, a kind of 2D codes, to identify the correct answers and to enjoy some other services. A preliminary field test in the Norsk Telemuseum gave very good results. Copyright 2009 ACM.
A museum mobile game for children using QR-codes / BIADER CEIPIDOR, Ugo; Medaglia, CARLO MARIA; Perrone, Amedeo; DE MARSICO, Maria; Giorgia Di, Romano. - STAMPA. - (2009), pp. 282-283. (Intervento presentato al convegno 8th International Conference on Interaction Design and Children, IDC 2009 tenutosi a Como nel 3 June 2009 through 5 June 2009) [10.1145/1551788.1551857].
A museum mobile game for children using QR-codes
BIADER CEIPIDOR, Ugo;MEDAGLIA, CARLO MARIA;PERRONE, AMEDEO;DE MARSICO, Maria;
2009
Abstract
We present a mobile game to play a museum treasure hunt, addressed to students that are about 11-14. They have to search for the " materializations" of the solutions to a sequence of riddles, and to photograph them by personal camera phones. The letters of a secret word are orderly provided on right answers, spurring the interest for the exhibition through the cellular phone. The novelty is the use of QR-Codes, a kind of 2D codes, to identify the correct answers and to enjoy some other services. A preliminary field test in the Norsk Telemuseum gave very good results. Copyright 2009 ACM.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.