The paper empirically investigates the “state of the art” of management games (MGs), their present limits and suggesting where the MGs should evolve. The investigation is conducted through taxonomy of the best 110 MGs based on three dimensions (market complexity, flexibility of the model, complexity of the business environment). The aim of the framework is to offer a correct and a complete positioning of the different softwares. Finally, the paper suggests the massive multiplayer online role playing game (MMORPG) as a natural evolution of the MGs, and propose how the basic features of a MMORPG should be implemented to a new management game.
Evolution of the management games: towards the massive multiplayer online role playing games? / Baldissin, N.; De Toni, A. F.; Nonino, Fabio. - (2007), pp. 9-16. (Intervento presentato al convegno International Conference Learning with Games tenutosi a Sophia Antipolis (France) nel 24-26 September 2007).
Evolution of the management games: towards the massive multiplayer online role playing games?
NONINO, FABIO
2007
Abstract
The paper empirically investigates the “state of the art” of management games (MGs), their present limits and suggesting where the MGs should evolve. The investigation is conducted through taxonomy of the best 110 MGs based on three dimensions (market complexity, flexibility of the model, complexity of the business environment). The aim of the framework is to offer a correct and a complete positioning of the different softwares. Finally, the paper suggests the massive multiplayer online role playing game (MMORPG) as a natural evolution of the MGs, and propose how the basic features of a MMORPG should be implemented to a new management game.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.