The purpose of this workshop is to explore how the content of human-to-human interactions compares to human-to-GenAI interactions, in the context of facilitating dialogue on topics related to Comprehensive Sexuality Education (CSE). CSE varies greatly between countries but generally fails to connect meaningfully to pupils’ lived experiences. We introduce a new educational tool – the SexEdTalk card game – that facilitates open and age-appropriate conversations about sexuality in a safe, scientifically grounded, yet playful way. The game aims to foster: i) knowledge about sexual topics; ii) mutual understanding, respect, and empathy; and iii) insights into ideologically normative constructs and their consequences. It includes four decks: “Let’s find out”, 40 questions and answers; “Situations”, 30 hypothetical experiences to discuss how to help or overcome difficulties; “True or False”, 40 sentences to dismantle sexual myths; and “Let’s talk about…”, 10 keywords on specific topics often avoided. Because young people nowadays often turn to GenAI chatbots for advice on sexual topics, ChatGPT is introduced in the workshop as a virtual interlocutor. ChatGPT’s answers and feedback will then be compared to those of the workshop participants and evaluated regarding: i) factual correctness; ii) social awareness and empathy; and iii) embedded ideological constraints or constructs. Based on these findings, participants will reflect on the broader pedagogical and ethical implications of using a GenAI tool as a persona to spark, moderate, or enrich class discussions. The workshop is designed for teachers working with students aged 14 and over and will include a maximum of 20 participants.

Facilitating classroom dialogue in sexuality education through game–based learning and GenAI / Bruno, V., Gaudio, G., Lievens, J., &amp, , ., Sjödén, B.. - (2026). (Education and New Developments 2026 - END Madeira, Portugal ).

Facilitating classroom dialogue in sexuality education through game–based learning and GenAI

Valeria Bruno;
2026

Abstract

The purpose of this workshop is to explore how the content of human-to-human interactions compares to human-to-GenAI interactions, in the context of facilitating dialogue on topics related to Comprehensive Sexuality Education (CSE). CSE varies greatly between countries but generally fails to connect meaningfully to pupils’ lived experiences. We introduce a new educational tool – the SexEdTalk card game – that facilitates open and age-appropriate conversations about sexuality in a safe, scientifically grounded, yet playful way. The game aims to foster: i) knowledge about sexual topics; ii) mutual understanding, respect, and empathy; and iii) insights into ideologically normative constructs and their consequences. It includes four decks: “Let’s find out”, 40 questions and answers; “Situations”, 30 hypothetical experiences to discuss how to help or overcome difficulties; “True or False”, 40 sentences to dismantle sexual myths; and “Let’s talk about…”, 10 keywords on specific topics often avoided. Because young people nowadays often turn to GenAI chatbots for advice on sexual topics, ChatGPT is introduced in the workshop as a virtual interlocutor. ChatGPT’s answers and feedback will then be compared to those of the workshop participants and evaluated regarding: i) factual correctness; ii) social awareness and empathy; and iii) embedded ideological constraints or constructs. Based on these findings, participants will reflect on the broader pedagogical and ethical implications of using a GenAI tool as a persona to spark, moderate, or enrich class discussions. The workshop is designed for teachers working with students aged 14 and over and will include a maximum of 20 participants.
2026
Education and New Developments 2026 - END
Sexuality, card game, ChatGPT, educational tool, teachers.
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
Facilitating classroom dialogue in sexuality education through game–based learning and GenAI / Bruno, V., Gaudio, G., Lievens, J., &amp, , ., Sjödén, B.. - (2026). (Education and New Developments 2026 - END Madeira, Portugal ).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1770681
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