This study investigates the application of digital replicas in Mixed Reality (MR) environments to enhance accessibility and foster engagement with archaeological heritage. The research centers on the Roman site of Forum Sempronii (Marche Region, Italy). Photogrammetry and 3D modeling techniques were employed to digitize artifacts, resulting in high-fidelity digital reconstructions. These replicas were recontextualized within their original archaeological settings, enabling a phygital experience that enhances visitors' comprehension of the excavation and history of the site. The MR application, developed for the Meta Quest 3 headset, incorporates state-of-the-art graphics, intuitive navigational tools, and dynamic real-time lighting simulations to deliver an immersive user experience. By preserving the historical and spatial context of the artifacts, the project bridges the domains of museum conservation and archaeological interpretation. This methodological approach underscores the potential of MR to convey scientifically robust narratives while addressing the dual goals of accessibility and visitor engagement, making it suitable for diverse audiences. The framework proposed in this study serves as a replicable model for cultural heritage initiatives, demonstrating the effectiveness of integrating accurate digital replicas with interactive physical settings to reinforce the connection between artifacts and their historical environments.

DALLA VETRINA AL TERRITORIO: REPLICHE DIGITALI PER LA REALTÀ MISTA NEL PARCO ARCHEOLOGICO DI FORUM SEMPRONII / Clini, P; Nespeca, R; Angeloni, R; Mei, O; Ferretti, U. - In: ARCHEOLOGIA E CALCOLATORI. - ISSN 1120-6861. - 36:1(2025), pp. 341-356. [10.19282/ac.36.1.2025.17]

DALLA VETRINA AL TERRITORIO: REPLICHE DIGITALI PER LA REALTÀ MISTA NEL PARCO ARCHEOLOGICO DI FORUM SEMPRONII

Clini, P;Nespeca, R;Mei, O;Ferretti, U
2025

Abstract

This study investigates the application of digital replicas in Mixed Reality (MR) environments to enhance accessibility and foster engagement with archaeological heritage. The research centers on the Roman site of Forum Sempronii (Marche Region, Italy). Photogrammetry and 3D modeling techniques were employed to digitize artifacts, resulting in high-fidelity digital reconstructions. These replicas were recontextualized within their original archaeological settings, enabling a phygital experience that enhances visitors' comprehension of the excavation and history of the site. The MR application, developed for the Meta Quest 3 headset, incorporates state-of-the-art graphics, intuitive navigational tools, and dynamic real-time lighting simulations to deliver an immersive user experience. By preserving the historical and spatial context of the artifacts, the project bridges the domains of museum conservation and archaeological interpretation. This methodological approach underscores the potential of MR to convey scientifically robust narratives while addressing the dual goals of accessibility and visitor engagement, making it suitable for diverse audiences. The framework proposed in this study serves as a replicable model for cultural heritage initiatives, demonstrating the effectiveness of integrating accurate digital replicas with interactive physical settings to reinforce the connection between artifacts and their historical environments.
2025
mixed reality; virtual archaeology; visitor engagement; digital replicas
01 Pubblicazione su rivista::01a Articolo in rivista
DALLA VETRINA AL TERRITORIO: REPLICHE DIGITALI PER LA REALTÀ MISTA NEL PARCO ARCHEOLOGICO DI FORUM SEMPRONII / Clini, P; Nespeca, R; Angeloni, R; Mei, O; Ferretti, U. - In: ARCHEOLOGIA E CALCOLATORI. - ISSN 1120-6861. - 36:1(2025), pp. 341-356. [10.19282/ac.36.1.2025.17]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1745515
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