Digital technologies have profoundly influenced collaborative practices, highlighting both their potential and inherent contradictions. Convergence culture encourages widespread engagement in content creation and circulation. However, growing disenchantment with shared practices, often co-opted by private interests and stripped of their conflict-driven essence, has led to "participation burnout". This situation underscores the urgent need for a refined vocabulary to evaluate participation models and power dynamics. The current research aims to distinguish between the descriptive and aspirational dimensions of participatory culture, shifting the focus from aspirational dynamics to the structural and functional features of art practices. By integrating Manuela Naveau's taxonomy of invitation-reception dynamics with Pietro Montani's theory of "rule-making creativity", the article analyzes the aesthetic autonomy of participatory projects and their capacity to embed open-endedness and generate new knowledge. Additionally, the paper includes a comparative analysis of two contrasting case studies – The Game by Trickster-p and A Social Gym by Didymos – illustrating the application of the suggested theoretical framework. The proposed methodology seeks to demystify appropriation and deception within collaborative practices, identifying the conditions necessary to foster radical equality and unpredictability.
Le tecnologie digitali hanno profondamente influenzato le pratiche collaborative, mettendone in luce tanto il potenziale quanto le contraddizioni intrinseche. La cultura della convergenza incoraggia un'ampia partecipazione alla creazione e alla circolazione dei contenuti. Tuttavia, il crescente disincanto verso pratiche condivise – spesso cooptate da interessi privati e svuotate della loro dimensione conflittuale – ha portato a un fenomeno di "esaurimento da partecipazione". Questa situazione evidenzia l’urgenza di sviluppare un vocabolario più articolato per valutare i modelli partecipativi e le dinamiche di potere che li attraversano. La presente ricerca mira a distinguere tra le dimensioni descrittive e aspirazionali della cultura partecipativa, spostando l’attenzione dalle dinamiche ideali verso le caratteristiche strutturali e funzionali delle pratiche artistiche. Integrando la tassonomia di Manuela Naveau sulle dinamiche di invito e ricezione con la teoria della "rule-making creativity" di Pietro Montani, l’articolo analizza l’autonomia estetica dei progetti partecipativi e la loro capacità di incorporare indeterminatezza e generare nuova conoscenza. Inoltre, il saggio include un’analisi comparativa di due casi studio – The Game di Trickster-p e A Social Gym di Didymos – che illustrano l’applicazione del quadro teorico proposto. La metodologia qui delineata intende smascherare i meccanismi di appropriazione e inganno all’interno delle pratiche collaborative, individuando le condizioni necessarie a favorire un’uguaglianza radicale e a riconoscere l’imprevedibilità come risorsa politica e poetica.
What do we have in common? A venture into taxonomy of participatory art practices in the postdigital era / Tikhomirova, Yulia. - In: PIANO B. - ISSN 2531-9876. - 9:1(2024), pp. 96-116. [10.6092/issn.2531-9876/20049]
What do we have in common? A venture into taxonomy of participatory art practices in the postdigital era
Yulia Tikhomirova
2024
Abstract
Digital technologies have profoundly influenced collaborative practices, highlighting both their potential and inherent contradictions. Convergence culture encourages widespread engagement in content creation and circulation. However, growing disenchantment with shared practices, often co-opted by private interests and stripped of their conflict-driven essence, has led to "participation burnout". This situation underscores the urgent need for a refined vocabulary to evaluate participation models and power dynamics. The current research aims to distinguish between the descriptive and aspirational dimensions of participatory culture, shifting the focus from aspirational dynamics to the structural and functional features of art practices. By integrating Manuela Naveau's taxonomy of invitation-reception dynamics with Pietro Montani's theory of "rule-making creativity", the article analyzes the aesthetic autonomy of participatory projects and their capacity to embed open-endedness and generate new knowledge. Additionally, the paper includes a comparative analysis of two contrasting case studies – The Game by Trickster-p and A Social Gym by Didymos – illustrating the application of the suggested theoretical framework. The proposed methodology seeks to demystify appropriation and deception within collaborative practices, identifying the conditions necessary to foster radical equality and unpredictability.| File | Dimensione | Formato | |
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