We introduce Strategy Repair, the problem of finding a minimal amount of modifications to turn a strategy for a reachability game from losing into winning. The problem is relevant for a number of settings in Planning and Synthesis, where solutions essentially correspond to winning strategies in a suitably defined reachability game. We show, via reduction from Vertex Cover, that Strategy Repair is NP-complete and devise two algorithms, one optimal and exponential and one polynomial but sub-optimal.
Strategy Repair in Reachability Games (short paper) / Gaillard, P.; Patrizi, F.; Perelli, G.. - 3811:(2024), pp. 200-205. ( 25th Italian Conference on Theoretical Computer Science, ICTCS 2024 Turin; Italy ).
Strategy Repair in Reachability Games (short paper)
Patrizi F.;Perelli G.
2024
Abstract
We introduce Strategy Repair, the problem of finding a minimal amount of modifications to turn a strategy for a reachability game from losing into winning. The problem is relevant for a number of settings in Planning and Synthesis, where solutions essentially correspond to winning strategies in a suitably defined reachability game. We show, via reduction from Vertex Cover, that Strategy Repair is NP-complete and devise two algorithms, one optimal and exponential and one polynomial but sub-optimal.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


