The link between education, ludic learning, and digital technology for enhancing cultural heritage has been a focal point of exploration for decades. Within this framework, this study aims to briefly assess the interplay of new technologies, learning methodologies, entertainment, and museum education. Applying gaming principles to cultural heritage has important emotional and cognitive implications, integrating with psychology and neuroscience studies. Understanding user experience, emotions’ impact on cognition, visual perception, and memory processes improves the design of immersive experiences in museums. Nowadays, museums are increasingly focusing on learning how to improve the quality of users’ experiences with an effective and engaging communication. Illustrating someexamples of communication projects for theNational Gallery of theMarche and the Palazzo Ducale of Urbino, we intend to emphasise the main objective of involvement and immersion. Operating with visual communication, this project intertwines narratives of historical figures, fostering active engagement and exploration in visitors. In this framework we intend to highlight the role and importance of of play in the communication of cultural heritage.

Playing with Cultural Heritage. Reflections and Experiences Between Analogue and Digital / Ippoliti, Elena; Camagni, Flavia; Tomasella, Noemi. - (2024), pp. 251-267. (Intervento presentato al convegno Proceedings of the 2nd International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage. EARTH 2023. tenutosi a Brixen) [10.1007/978-3-031-73823-4_25].

Playing with Cultural Heritage. Reflections and Experiences Between Analogue and Digital

elena ippoliti;flavia camagni;noemi tomasella
2024

Abstract

The link between education, ludic learning, and digital technology for enhancing cultural heritage has been a focal point of exploration for decades. Within this framework, this study aims to briefly assess the interplay of new technologies, learning methodologies, entertainment, and museum education. Applying gaming principles to cultural heritage has important emotional and cognitive implications, integrating with psychology and neuroscience studies. Understanding user experience, emotions’ impact on cognition, visual perception, and memory processes improves the design of immersive experiences in museums. Nowadays, museums are increasingly focusing on learning how to improve the quality of users’ experiences with an effective and engaging communication. Illustrating someexamples of communication projects for theNational Gallery of theMarche and the Palazzo Ducale of Urbino, we intend to emphasise the main objective of involvement and immersion. Operating with visual communication, this project intertwines narratives of historical figures, fostering active engagement and exploration in visitors. In this framework we intend to highlight the role and importance of of play in the communication of cultural heritage.
2024
Proceedings of the 2nd International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage. EARTH 2023.
play; visual perception; cognitive and emotional states; augmented reality; the National Gallery of the Marche
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
Playing with Cultural Heritage. Reflections and Experiences Between Analogue and Digital / Ippoliti, Elena; Camagni, Flavia; Tomasella, Noemi. - (2024), pp. 251-267. (Intervento presentato al convegno Proceedings of the 2nd International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage. EARTH 2023. tenutosi a Brixen) [10.1007/978-3-031-73823-4_25].
File allegati a questo prodotto
File Dimensione Formato  
Ippoliti_Playing-with-cultural-heritage_2024.pdf

solo gestori archivio

Tipologia: Versione editoriale (versione pubblicata con il layout dell'editore)
Licenza: Tutti i diritti riservati (All rights reserved)
Dimensione 4.25 MB
Formato Adobe PDF
4.25 MB Adobe PDF   Contatta l'autore

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1730954
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact