Virtual Reality (VR) technology is rapidly gaining traction as a pivotal tool in medical education, offering immersive and interactive learning environments that show considerable promise, especially in anatomy training. Its ability to simulate complex anatomical structures in a three-dimensional space allows for a deeper understanding and visualization that is difficult to achieve through traditional two-dimensional methods. This study evaluates a VR-based training system that enhances anatomical learning through principles of Human-Computer Interaction (HCI), e.g., hand-tracking technology to avoid the need for traditional controllers. The effectiveness and usability of this system were assessed using the System Usability Scale (SUS), with additional analysis of whether demographic factors such as age, gender, and prior VR experience influence the outcomes. The high achieved results reflect user-friendliness and potential educational effectiveness across diverse user groups. The intuitive nature of the proposed natural interactions significantly enhances the accessibility and engagement of learners, demonstrating that this technology could make advanced medical training more inclusive and broadly accessible. This suggests promising avenues for further research into its application in more complex anatomical and procedural training, aiming to exploit VR’s potential in medical education as a future standard.
A Natural Interaction System for Medical Training through VR Technology / Marini, MARCO RAOUL; Mecca, Alessio; Foresti, GIAN LUCA; Cinque, Luigi. - (2024). (Intervento presentato al convegno IEEE International Symposium on Computer-Based Medical Systems (CBMS) tenutosi a Guadalajara;Mexico) [10.1109/CBMS61543.2024.00047].
A Natural Interaction System for Medical Training through VR Technology
Marco Raoul Marini;Alessio Mecca;Gian Luca Foresti;Luigi Cinque
2024
Abstract
Virtual Reality (VR) technology is rapidly gaining traction as a pivotal tool in medical education, offering immersive and interactive learning environments that show considerable promise, especially in anatomy training. Its ability to simulate complex anatomical structures in a three-dimensional space allows for a deeper understanding and visualization that is difficult to achieve through traditional two-dimensional methods. This study evaluates a VR-based training system that enhances anatomical learning through principles of Human-Computer Interaction (HCI), e.g., hand-tracking technology to avoid the need for traditional controllers. The effectiveness and usability of this system were assessed using the System Usability Scale (SUS), with additional analysis of whether demographic factors such as age, gender, and prior VR experience influence the outcomes. The high achieved results reflect user-friendliness and potential educational effectiveness across diverse user groups. The intuitive nature of the proposed natural interactions significantly enhances the accessibility and engagement of learners, demonstrating that this technology could make advanced medical training more inclusive and broadly accessible. This suggests promising avenues for further research into its application in more complex anatomical and procedural training, aiming to exploit VR’s potential in medical education as a future standard.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.