The Michelangelo effect is a phenomenon that shows a reduction in perceived effort and an improvement in performance among both healthy subjects and patients when completing a motor task related to artistic stimuli, compared to performing the same task with non-artistic stimuli. It could contribute to the efficacy of art therapy in neurorehabilitation. In this study, the possible occurrence of this effect was tested in a cognitive task by asking 15 healthy subjects and 17 patients with a history of stroke to solve a digital version of the classical memory card game. Three different types of images were used in a randomized order: French cards, artistic portraits, and photos of famous people (to compensate for the possible effects of face recognition). Healthy subjects were involved to test the usability and the load demand of the developed system, reporting no statistically significant differences among the three sessions (p > 0.05). Conversely, patients had a better performance in terms of time (p = 0.014) and the number of attempts (p = 0.007) needed to complete the task in the presence of artistic stimuli, accompanied by a reduction in the perceived effort (p = 0.033). Furthermore, artistic stimuli, with respect to the other two types of images, seemed more associated with visuospatial control than linguistic functions.

Michelangelo Effect in Cognitive Rehabilitation: Using Art in a Digital Visuospatial Memory Task / Salera, C.; Capua, C.; De Angelis, D.; Coiro, P.; Venturiero, V.; Savo, A.; Marinozzi, F.; Bini, F.; Paolucci, S.; Antonucci, G.; Iosa, M.. - In: BRAIN SCIENCES. - ISSN 2076-3425. - 14:5(2024). [10.3390/brainsci14050479]

Michelangelo Effect in Cognitive Rehabilitation: Using Art in a Digital Visuospatial Memory Task

Marinozzi F.;Bini F.;Antonucci G.;Iosa M.
2024

Abstract

The Michelangelo effect is a phenomenon that shows a reduction in perceived effort and an improvement in performance among both healthy subjects and patients when completing a motor task related to artistic stimuli, compared to performing the same task with non-artistic stimuli. It could contribute to the efficacy of art therapy in neurorehabilitation. In this study, the possible occurrence of this effect was tested in a cognitive task by asking 15 healthy subjects and 17 patients with a history of stroke to solve a digital version of the classical memory card game. Three different types of images were used in a randomized order: French cards, artistic portraits, and photos of famous people (to compensate for the possible effects of face recognition). Healthy subjects were involved to test the usability and the load demand of the developed system, reporting no statistically significant differences among the three sessions (p > 0.05). Conversely, patients had a better performance in terms of time (p = 0.014) and the number of attempts (p = 0.007) needed to complete the task in the presence of artistic stimuli, accompanied by a reduction in the perceived effort (p = 0.033). Furthermore, artistic stimuli, with respect to the other two types of images, seemed more associated with visuospatial control than linguistic functions.
2024
art therapy; neuroesthetics; neurorehabilitation; psychology
01 Pubblicazione su rivista::01a Articolo in rivista
Michelangelo Effect in Cognitive Rehabilitation: Using Art in a Digital Visuospatial Memory Task / Salera, C.; Capua, C.; De Angelis, D.; Coiro, P.; Venturiero, V.; Savo, A.; Marinozzi, F.; Bini, F.; Paolucci, S.; Antonucci, G.; Iosa, M.. - In: BRAIN SCIENCES. - ISSN 2076-3425. - 14:5(2024). [10.3390/brainsci14050479]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1712218
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