We investigate whether players’ guilt aversion is modulated by their co-players vulnerability. In new variations of a three-player Trust game, we manipulate payoff-vulnerability and endowment-vulnerability. The former (standard) vulnerability arises when a player’s material payoff depends on another player’s action. The latter arises when a player’s initial endowment is entrusted to another player. Treatments vary whether trustees can condition their decision on the belief of a co-player who is payoff-vulnerable and/or endowment-vulnerable, or not vulnerable at all, and the decision rights of the vulnerable player. We find that trustees’ guilt aversion is insensitive to both the dimension of the co-player’s vulnerability and the decision rights of the co-player. Guilt is activated even absent the vulnerability of their co-players. Rather, players’ guilt is triggered by the willingness to respond to their co-player’s beliefs on their strategy.
Guilt aversion in (new) games. Does partners’ payoff vulnerability matter? / Attanasi, Giuseppe; Rimbaud, Claire; Villeval, Marie-Claire. - In: GAMES AND ECONOMIC BEHAVIOR. - ISSN 0899-8256. - 142:(2023), pp. 690-717. [10.1016/j.geb.2023.09.004]
Guilt aversion in (new) games. Does partners’ payoff vulnerability matter?
Giuseppe Attanasi;
2023
Abstract
We investigate whether players’ guilt aversion is modulated by their co-players vulnerability. In new variations of a three-player Trust game, we manipulate payoff-vulnerability and endowment-vulnerability. The former (standard) vulnerability arises when a player’s material payoff depends on another player’s action. The latter arises when a player’s initial endowment is entrusted to another player. Treatments vary whether trustees can condition their decision on the belief of a co-player who is payoff-vulnerable and/or endowment-vulnerable, or not vulnerable at all, and the decision rights of the vulnerable player. We find that trustees’ guilt aversion is insensitive to both the dimension of the co-player’s vulnerability and the decision rights of the co-player. Guilt is activated even absent the vulnerability of their co-players. Rather, players’ guilt is triggered by the willingness to respond to their co-player’s beliefs on their strategy.File | Dimensione | Formato | |
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