Behavioural Cloning is a Machine Learning method concerning how a machine attempts to autonomously mimic the actions of a human, or in general a complex controller, performing a given task. This work innovatively exploits Behavioural Cloning in support of Pediatric Neurorehabilitation. In particular, an Artificial Neural Network Classifier has been implemented to autonomously adapt the difficulty, through a set of tunable parameters, of a Serious Game that was specifically developed to stimulate some relevant cognitive capabilities of the patient. Data augmentation via Behavioural Cloning allows such autonomous difficulty adaptation system to improve its classification performances and, thus, to enforce a control logic that, in turn, improves the effectiveness of the cognitive training. The system is validated through an experimental assessment on a Serious Game that trains motor coordination: experimental results of children gameplay are analyzed and discussed.

Behavioural Cloning for Serious Games in Support of Pediatric Neurorehabilitation / Baldisseri, F.; Montecchiani, E.; Maiani, A.; Menegatti, D.; Giuseppi, A.; Pietrabissa, A.; Fogliati, V.; Priscoli, F. D.. - (2023), pp. 487-492. (Intervento presentato al convegno 2023 31st Mediterranean Conference on Control and Automation (MED) tenutosi a Limassol; Cyprus) [10.1109/MED59994.2023.10185734].

Behavioural Cloning for Serious Games in Support of Pediatric Neurorehabilitation

Baldisseri F.
;
Montecchiani E.;Maiani A.;Menegatti D.;Giuseppi A.
;
Pietrabissa A.;Priscoli F. D.
2023

Abstract

Behavioural Cloning is a Machine Learning method concerning how a machine attempts to autonomously mimic the actions of a human, or in general a complex controller, performing a given task. This work innovatively exploits Behavioural Cloning in support of Pediatric Neurorehabilitation. In particular, an Artificial Neural Network Classifier has been implemented to autonomously adapt the difficulty, through a set of tunable parameters, of a Serious Game that was specifically developed to stimulate some relevant cognitive capabilities of the patient. Data augmentation via Behavioural Cloning allows such autonomous difficulty adaptation system to improve its classification performances and, thus, to enforce a control logic that, in turn, improves the effectiveness of the cognitive training. The system is validated through an experimental assessment on a Serious Game that trains motor coordination: experimental results of children gameplay are analyzed and discussed.
2023
2023 31st Mediterranean Conference on Control and Automation (MED)
behavioural cloning; artificial neural networks; data augmentation; serious games; autonomous difficulty adaptation; pediatric neurorehabilitation; rhythmic auditory stimulation
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
Behavioural Cloning for Serious Games in Support of Pediatric Neurorehabilitation / Baldisseri, F.; Montecchiani, E.; Maiani, A.; Menegatti, D.; Giuseppi, A.; Pietrabissa, A.; Fogliati, V.; Priscoli, F. D.. - (2023), pp. 487-492. (Intervento presentato al convegno 2023 31st Mediterranean Conference on Control and Automation (MED) tenutosi a Limassol; Cyprus) [10.1109/MED59994.2023.10185734].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1687920
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