In neurorehabilitation, some studies reported the effective use of art therapy for reducing psychological disorders and for enhancing physical functions and cognitive abilities. Neuroaesthetical studies showed that seeing an art masterpiece can spontaneously elicit a widespread brain arousal, also involving motor networks. To combine contemplative and performative benefits of art therapy protocols, we have developed an immersive virtual reality system, giving subjects the illusion that they are able to paint a copy of famous artistic paintings. We previously observed that during this virtual task, subjects perceived less fatigue and performed more accurate movements than when they were asked to color the virtual canvas. We named this upshot the Michelangelo effect. The aim of this study was to test the rehabilitative efficacy of our system. Ten patients with stroke in the subacute phase were enrolled and trained for one month with virtual art therapy (VAT) and physiotherapy. Their data were compared with those of ten patients matched for pathology, age and clinical parameters, trained only with conventional therapy for the same amount of time. The VAT group showed a significantly higher improvements in the Barthel Index score, a measure of independency in activities of daily living (66 ± 33% vs. 31 ± 28%, p = 0.021), and in pinching strength (66 ± 39% vs. 18 ± 33%, p = 0.008), with respect to the group treated with conventional rehabilitation.

Virtual Art Therapy. Application of Michelangelo Effect to Neurorehabilitation of Patients with Stroke / De Giorgi, R.; Fortini, A.; Aghilarre, F.; Gentili, F.; Morone, G.; Antonucci, G.; Vetrano, M.; Tieri, G.; Iosa, M.. - In: JOURNAL OF CLINICAL MEDICINE. - ISSN 2077-0383. - 12:7(2023), pp. 1-11. [10.3390/jcm12072590]

Virtual Art Therapy. Application of Michelangelo Effect to Neurorehabilitation of Patients with Stroke

Antonucci G.;Vetrano M.;Tieri G.
;
Iosa M.
2023

Abstract

In neurorehabilitation, some studies reported the effective use of art therapy for reducing psychological disorders and for enhancing physical functions and cognitive abilities. Neuroaesthetical studies showed that seeing an art masterpiece can spontaneously elicit a widespread brain arousal, also involving motor networks. To combine contemplative and performative benefits of art therapy protocols, we have developed an immersive virtual reality system, giving subjects the illusion that they are able to paint a copy of famous artistic paintings. We previously observed that during this virtual task, subjects perceived less fatigue and performed more accurate movements than when they were asked to color the virtual canvas. We named this upshot the Michelangelo effect. The aim of this study was to test the rehabilitative efficacy of our system. Ten patients with stroke in the subacute phase were enrolled and trained for one month with virtual art therapy (VAT) and physiotherapy. Their data were compared with those of ten patients matched for pathology, age and clinical parameters, trained only with conventional therapy for the same amount of time. The VAT group showed a significantly higher improvements in the Barthel Index score, a measure of independency in activities of daily living (66 ± 33% vs. 31 ± 28%, p = 0.021), and in pinching strength (66 ± 39% vs. 18 ± 33%, p = 0.008), with respect to the group treated with conventional rehabilitation.
2023
aesthetics; art therapy; immersive virtual reality; michelangelo effect; neuroaesthetics; rehabilitation; stroke
01 Pubblicazione su rivista::01a Articolo in rivista
Virtual Art Therapy. Application of Michelangelo Effect to Neurorehabilitation of Patients with Stroke / De Giorgi, R.; Fortini, A.; Aghilarre, F.; Gentili, F.; Morone, G.; Antonucci, G.; Vetrano, M.; Tieri, G.; Iosa, M.. - In: JOURNAL OF CLINICAL MEDICINE. - ISSN 2077-0383. - 12:7(2023), pp. 1-11. [10.3390/jcm12072590]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1680645
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