: The metaverse is a new technology thought to provide a deeper, persistent, immersive 3D experience combining multiple different virtual approaches in a full continuum of physical-digital interaction spaces. Different from virtual reality (VR) and augmented reality (AR), the metaverse has a service-oriented solid model with an emphasis on social and content dimensions. It has widely been demonstrated that motor or cognitive deficits can be more effectively treated using VR/AR tools, but there are several issues that limit the real potential of immersive technologies applied to neurological patients. In this scoping review, we propose future research directions for applying technologies extracted from the metaverse in clinical neurorehabilitation. The multisensorial properties of the metaverse will boost the embodied cognition experience, thus influencing the internal body representations as well as learning strategies. Moreover, the immersive social environment shared with other patients will contribute to recovering social and psychoemotional abilities. In addition to the many potential pros, we will also discuss the cons, providing readers with the available information to better understand the complexity and limitations of the metaverse, which could be considered the future of neurorehabilitation.

The Arrival of the Metaverse in Neurorehabilitation: Fact, Fake or Vision? / Calabrò, Rocco Salvatore; Cerasa, Antonio; Ciancarelli, Irene; Pignolo, Loris; Tonin, Paolo; Iosa, Marco; Morone, Giovanni. - In: BIOMEDICINES. - ISSN 2227-9059. - 10:10(2022), p. 2602. [10.3390/biomedicines10102602]

The Arrival of the Metaverse in Neurorehabilitation: Fact, Fake or Vision?

Iosa, Marco;
2022

Abstract

: The metaverse is a new technology thought to provide a deeper, persistent, immersive 3D experience combining multiple different virtual approaches in a full continuum of physical-digital interaction spaces. Different from virtual reality (VR) and augmented reality (AR), the metaverse has a service-oriented solid model with an emphasis on social and content dimensions. It has widely been demonstrated that motor or cognitive deficits can be more effectively treated using VR/AR tools, but there are several issues that limit the real potential of immersive technologies applied to neurological patients. In this scoping review, we propose future research directions for applying technologies extracted from the metaverse in clinical neurorehabilitation. The multisensorial properties of the metaverse will boost the embodied cognition experience, thus influencing the internal body representations as well as learning strategies. Moreover, the immersive social environment shared with other patients will contribute to recovering social and psychoemotional abilities. In addition to the many potential pros, we will also discuss the cons, providing readers with the available information to better understand the complexity and limitations of the metaverse, which could be considered the future of neurorehabilitation.
2022
artificial intelligence; body schema representation; cognitive impairment; metaverse; movement disorders; multisensory feedback; neurorehabilitation; virtual reality
01 Pubblicazione su rivista::01g Articolo di rassegna (Review)
The Arrival of the Metaverse in Neurorehabilitation: Fact, Fake or Vision? / Calabrò, Rocco Salvatore; Cerasa, Antonio; Ciancarelli, Irene; Pignolo, Loris; Tonin, Paolo; Iosa, Marco; Morone, Giovanni. - In: BIOMEDICINES. - ISSN 2227-9059. - 10:10(2022), p. 2602. [10.3390/biomedicines10102602]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1667407
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