In the last years there has been a revolution in the use of cultural heritage from a communicative and interactive point of view: the user looks for exciting experiences and a new “contact” with the site. So, we have to propose innovative means of communication and learning to meet these changing needs. The field of archeology and historical reconstruction of buildings, provides new ideas for research in this field: the three-dimensional reconstruction of historical andcultural buildings involves the ludic sector, and it is also effective for the diffusion of the historical sites. The paper aims to promote a methodology that begins from the reconstruction of documentary sources and archaeological excavation, it shapes a three dimensional model and prints a real prototype. Printed object can be perceived better and offers both a visual and a tactile approach. The possibility of integrating the physical object with augmented reality systems, appears to be today the innovative field of research of this methodology. Also, this system makes possible an immersive perception of the site. Dissemination moves from the bidimensional area into the three-dimensional reality of space that surrounds the “user”.
Mixed Reality, 3D Printing, and Storytelling: Methodologies for the Creation of Multi-Sensory Scenarios in the Field of Cultural Heritage / Caldarone, Adriana. - (2020), pp. 361-368. (Intervento presentato al convegno 45rd Annual Conference on Computer Applications and Quantitative Methods in Archaeology tenutosi a Atlanta).
Mixed Reality, 3D Printing, and Storytelling: Methodologies for the Creation of Multi-Sensory Scenarios in the Field of Cultural Heritage
adriana caldarone
2020
Abstract
In the last years there has been a revolution in the use of cultural heritage from a communicative and interactive point of view: the user looks for exciting experiences and a new “contact” with the site. So, we have to propose innovative means of communication and learning to meet these changing needs. The field of archeology and historical reconstruction of buildings, provides new ideas for research in this field: the three-dimensional reconstruction of historical andcultural buildings involves the ludic sector, and it is also effective for the diffusion of the historical sites. The paper aims to promote a methodology that begins from the reconstruction of documentary sources and archaeological excavation, it shapes a three dimensional model and prints a real prototype. Printed object can be perceived better and offers both a visual and a tactile approach. The possibility of integrating the physical object with augmented reality systems, appears to be today the innovative field of research of this methodology. Also, this system makes possible an immersive perception of the site. Dissemination moves from the bidimensional area into the three-dimensional reality of space that surrounds the “user”.File | Dimensione | Formato | |
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