Virtual Reality proposes different innovative solutions for the fruition of tangible, intangible, or no longer existing Cultural Heritage. The representation of architectural artifacts through virtual 3D models framed in immersive and interactive virtual environments allows building new paths of knowledge. This kind of narrative feeds the fruition, the understanding, and the involvement of the user. The article presents different examples of VR applied in the CH field, highlighting the VR capacities, foreshadowing possible future developments in the specific domain. The first case study describes the reconstructive digital modeling and the prototype application of VR aimed at rendering the interior space of the provisional hall of the First Italian Parliament, no longer existing, for the use of visitors to Palazzo Carignano in Turin. The second case study concerns the Charterhouse of Pisa in Calci and deals with two VR experiences realized for a new visit tour: 3D reconstruction of the illusory space depicted in a quadraturist frescoes and 3D representation of the layout of the cloister in its most important historical phases. The third case study deals with the reconstruction of the Cathedral of Carpi through a 3D interoperable BIM model and the new communication tool called “during time Digital Twin”, which uses a combination of VR and AR.

3D Reconstruction, digital twinning, and virtual reality. Architectural heritage applications / Giorgio Bevilacqua, Marco; Giordano, Andrea; Russo, Michele; Spallone, Roberta. - (2022), pp. 92-96. (Intervento presentato al convegno 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) tenutosi a Christchurch, New Zealand) [10.1109/VRW55335.2022.00031].

3D Reconstruction, digital twinning, and virtual reality. Architectural heritage applications

Michele Russo;
2022

Abstract

Virtual Reality proposes different innovative solutions for the fruition of tangible, intangible, or no longer existing Cultural Heritage. The representation of architectural artifacts through virtual 3D models framed in immersive and interactive virtual environments allows building new paths of knowledge. This kind of narrative feeds the fruition, the understanding, and the involvement of the user. The article presents different examples of VR applied in the CH field, highlighting the VR capacities, foreshadowing possible future developments in the specific domain. The first case study describes the reconstructive digital modeling and the prototype application of VR aimed at rendering the interior space of the provisional hall of the First Italian Parliament, no longer existing, for the use of visitors to Palazzo Carignano in Turin. The second case study concerns the Charterhouse of Pisa in Calci and deals with two VR experiences realized for a new visit tour: 3D reconstruction of the illusory space depicted in a quadraturist frescoes and 3D representation of the layout of the cloister in its most important historical phases. The third case study deals with the reconstruction of the Cathedral of Carpi through a 3D interoperable BIM model and the new communication tool called “during time Digital Twin”, which uses a combination of VR and AR.
2022
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
cultural Heritage; virtual architecture; digital twin; museum; knowledge
04 Pubblicazione in atti di convegno::04b Atto di convegno in volume
3D Reconstruction, digital twinning, and virtual reality. Architectural heritage applications / Giorgio Bevilacqua, Marco; Giordano, Andrea; Russo, Michele; Spallone, Roberta. - (2022), pp. 92-96. (Intervento presentato al convegno 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) tenutosi a Christchurch, New Zealand) [10.1109/VRW55335.2022.00031].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1630249
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