The assessment of resilience for the Built Environment (BE) and humans exposed to SUdden Onset and SLow Onset Disasters (SUOD and SLOD) is possible when simulations are performed to predict and analyze what can succeed, and awareness and preparedness are consolidated among human users. These two steps require the representation of the Built Environment (BE), in its spatial, geometric and informative features, in order to be perceived by users. Nevertheless, different objectives and available economic, hardware/software and human resources will determine the selection of the methodological workflow and the software products chain. Thus, the research examines disruptive technologies for the creation of Digital Built Environments to highlight the potentialities of Virtual Reality in improving expert knowledge acquisition and awareness gathering. Particularly, the use of Digital Models, BIM and Virtual Tour based, supports analytical and parametric simulations and pervasive training, respectively. This last objective can be perceived through smart and inclusive Digital solutions, mostly shared via web applications, to reach a wider audience.
Built Environments Prone to Sudden and Slow Onset Disasters. From Taxonomy Towards Approaches for Pervasive Training of Users / Fatiguso, Fabio; Bruno, Silvana; Cantatore, Elena; Bernabei, Letizia; Diego Blanco, Juan; Mochi, Giovanni; Salvalai, Graziano; Currà, Edoardo; Enrico Quagliarini, And. - LNCS 12956:(2021), pp. 125-139. (Intervento presentato al convegno 21st International Conference on Computational Science and Its Applications, ICCSA 2021 tenutosi a Cagliari, Italy, September 13–16, 2021) [10.1007/978-3-030-87010-2_9].
Built Environments Prone to Sudden and Slow Onset Disasters. From Taxonomy Towards Approaches for Pervasive Training of Users
Letizia Bernabei;Edoardo Currà;
2021
Abstract
The assessment of resilience for the Built Environment (BE) and humans exposed to SUdden Onset and SLow Onset Disasters (SUOD and SLOD) is possible when simulations are performed to predict and analyze what can succeed, and awareness and preparedness are consolidated among human users. These two steps require the representation of the Built Environment (BE), in its spatial, geometric and informative features, in order to be perceived by users. Nevertheless, different objectives and available economic, hardware/software and human resources will determine the selection of the methodological workflow and the software products chain. Thus, the research examines disruptive technologies for the creation of Digital Built Environments to highlight the potentialities of Virtual Reality in improving expert knowledge acquisition and awareness gathering. Particularly, the use of Digital Models, BIM and Virtual Tour based, supports analytical and parametric simulations and pervasive training, respectively. This last objective can be perceived through smart and inclusive Digital solutions, mostly shared via web applications, to reach a wider audience.File | Dimensione | Formato | |
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