Introduction: The emergence of gaming technologies, such as videogames and virtual reality, provides a wide variety of possibilities in intensively and enjoyably performing rehabilitation for children with neurological disorders. Solid evidence-based results are however required to promote the use of different gaming technologies in pediatric neurorehabilitation, while simultaneously exploring new related directions concerning neuro-monitoring and rehabilitation in familiar settings. Aim of the study and methods: In order to analyze the state of the art regarding the available gaming technologies for pediatric neurorehabilitation, Scopus and Pubmed Databases have been searched by following: PRISMA statements, PICOs classification, and PEDro scoring. Results: 43 studies have been collected and classified as follows: 11 feasibility studies; six studies proposing home-system solutions; nine studies presenting gamified robotic devices; nine longitudinal intervention trials; and eight reviews. Most of them rely on feasibility or pilot trials characterized by small sample sizes and short durations; different methodologies, outcome assessments and terminologies are involved; the explored spectrum of neurological conditions turns out to be scanty, mainly including the most common and wider debilitating groups of conditions in pediatric neurology: cerebral palsy, brain injuries and autism. Conclusion: Even though it highlights reduced possibilities of drawing evidence-based conclusions due to the above outlined biases, this systematic review raises awareness among pediatricians and other health professionals about gaming technologies. Such a review also points out a definite need of rigorous studies that clearly refer to the underlying neuroscientific principles.

Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review / Iosa, Marco; Verrelli, Cristiano Maria; Gentile, Amalia Egle; Ruggieri, Martino; Polizzi, Agata. - In: FRONTIERS IN PEDIATRICS. - ISSN 2296-2360. - 10:(2022), p. 775356. [10.3389/fped.2022.775356]

Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review

Iosa, Marco
Primo
;
2022

Abstract

Introduction: The emergence of gaming technologies, such as videogames and virtual reality, provides a wide variety of possibilities in intensively and enjoyably performing rehabilitation for children with neurological disorders. Solid evidence-based results are however required to promote the use of different gaming technologies in pediatric neurorehabilitation, while simultaneously exploring new related directions concerning neuro-monitoring and rehabilitation in familiar settings. Aim of the study and methods: In order to analyze the state of the art regarding the available gaming technologies for pediatric neurorehabilitation, Scopus and Pubmed Databases have been searched by following: PRISMA statements, PICOs classification, and PEDro scoring. Results: 43 studies have been collected and classified as follows: 11 feasibility studies; six studies proposing home-system solutions; nine studies presenting gamified robotic devices; nine longitudinal intervention trials; and eight reviews. Most of them rely on feasibility or pilot trials characterized by small sample sizes and short durations; different methodologies, outcome assessments and terminologies are involved; the explored spectrum of neurological conditions turns out to be scanty, mainly including the most common and wider debilitating groups of conditions in pediatric neurology: cerebral palsy, brain injuries and autism. Conclusion: Even though it highlights reduced possibilities of drawing evidence-based conclusions due to the above outlined biases, this systematic review raises awareness among pediatricians and other health professionals about gaming technologies. Such a review also points out a definite need of rigorous studies that clearly refer to the underlying neuroscientific principles.
2022
adolescents; children; exergaming; neurorehabilitation; videogames; virtual reality
01 Pubblicazione su rivista::01g Articolo di rassegna (Review)
Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review / Iosa, Marco; Verrelli, Cristiano Maria; Gentile, Amalia Egle; Ruggieri, Martino; Polizzi, Agata. - In: FRONTIERS IN PEDIATRICS. - ISSN 2296-2360. - 10:(2022), p. 775356. [10.3389/fped.2022.775356]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1611801
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