In recent years, the technological revolution has changed the way we see reality and interact with it. Inevitably, education and didactic planning have also had to deal with new technologies. Indeed, the presence of digital tools has radically changed people’s lives since childhood. Many educational realities have exploited this digi- tal transformation to speed up and specialize learning, customizing study plans and type of software according to age groups. The activity of the Digital Education Lab is part of this context. It is a digital education school which uses the game soft- ware Minecraft Education Edition to teach its students the fundamental principles of computer science, geometry and mathematics. This article discusses learning key science concepts through game learning. The analysis carried out allows to see that students are facilitated in learning complex scientific concepts when these are shown through the game and can therefore be “experienced”. The learning of 186 students aged between 8 and 10, who are generally at the first approaches to the digital world, has been evaluated. To evaluate the acquisition of knowledge through these innova- tive methods, at the end of the didactic course we have administered anonymous tests through the Google classroom platform. The results show that learning through a game-software facilitates the learning of basic scientific information as well as fos- tering the capacity for interconnection and transversality.

Development of intellectual and scientific abilities through game‐programming in Minecraft / Bile, Alessandro. - In: EDUCATION AND INFORMATION TECHNOLOGIES. - ISSN 1573-7608. - (2022).

Development of intellectual and scientific abilities through game‐programming in Minecraft

Alessandro Bile
Primo
2022

Abstract

In recent years, the technological revolution has changed the way we see reality and interact with it. Inevitably, education and didactic planning have also had to deal with new technologies. Indeed, the presence of digital tools has radically changed people’s lives since childhood. Many educational realities have exploited this digi- tal transformation to speed up and specialize learning, customizing study plans and type of software according to age groups. The activity of the Digital Education Lab is part of this context. It is a digital education school which uses the game soft- ware Minecraft Education Edition to teach its students the fundamental principles of computer science, geometry and mathematics. This article discusses learning key science concepts through game learning. The analysis carried out allows to see that students are facilitated in learning complex scientific concepts when these are shown through the game and can therefore be “experienced”. The learning of 186 students aged between 8 and 10, who are generally at the first approaches to the digital world, has been evaluated. To evaluate the acquisition of knowledge through these innova- tive methods, at the end of the didactic course we have administered anonymous tests through the Google classroom platform. The results show that learning through a game-software facilitates the learning of basic scientific information as well as fos- tering the capacity for interconnection and transversality.
2022
technological learning; digital education; game-base learning; programming; Minecraft education edition; Microsoft makecod
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Development of intellectual and scientific abilities through game‐programming in Minecraft / Bile, Alessandro. - In: EDUCATION AND INFORMATION TECHNOLOGIES. - ISSN 1573-7608. - (2022).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11573/1609861
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