The Covid–19 pandemic has underlined the new role of digital experience in everyday life. Nowadays, pedagogy and digital technologies should be investigated in order to educate young people to produce knowledge and not to uncritically consume digital products. The development of digital technologies like AR or VR – applied to teaching and learning – is providing an exciting opportunity to design realistic, authentic, engaging and extremely fun learning environments in a broad way. Because of this, the gap between physical places and virtual spaces seems to disappear. The interface between human and computer is an essential part of this process, providing technology accessibility and new approaches to learning and teaching. By the development of increasingly pervasive digital technologies, it is undeniable that the interface, from its first forms of GUI, to TUI, VR, or AR has become a tool capable to blend the differences between the two worlds – tangible and intangible – looking for a fusion that is very close at the moment.

Interface takes command. Educational environments, tools and practices to face the new normal / Caccamo, Alessio. - Volume #2(2021), pp. 423-436. ((Intervento presentato al convegno Design Culture(s). Cumulus Conference Rome 2021 tenutosi a Roma; Italia.

Interface takes command. Educational environments, tools and practices to face the new normal

Alessio Caccamo
2021

Abstract

The Covid–19 pandemic has underlined the new role of digital experience in everyday life. Nowadays, pedagogy and digital technologies should be investigated in order to educate young people to produce knowledge and not to uncritically consume digital products. The development of digital technologies like AR or VR – applied to teaching and learning – is providing an exciting opportunity to design realistic, authentic, engaging and extremely fun learning environments in a broad way. Because of this, the gap between physical places and virtual spaces seems to disappear. The interface between human and computer is an essential part of this process, providing technology accessibility and new approaches to learning and teaching. By the development of increasingly pervasive digital technologies, it is undeniable that the interface, from its first forms of GUI, to TUI, VR, or AR has become a tool capable to blend the differences between the two worlds – tangible and intangible – looking for a fusion that is very close at the moment.
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Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/11573/1572042
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